I agree that Pio's do too much damage, but you can't say nerf Pio's because they build buildings. That makes no sense. Pio's had little to no role in combat until this patch. Finally, they are able to enter combat and contribute. They also must be close and don't scale well so I like them. Like I said a small nerf in damage is needed, but they are very close.
How do you want combat engineers then to be? So far, you only talk about Pios and that you are happy they can join combat. Combat engineers need a strong buff then so that they can enter combat as well. Do you see where that leads to? You kind of introduce new combat infantry. That is not what these units are made for. In vCOH things were good in this regard. There is one thing though I really like about how pioneers work right now: they can actually achieve vet without using a Pay to Win commander that can purchase veterancy. |
what? Are you insane?
No, i don't like sovs+ americans because its completely ahistorical.
I'm also excited for the new factions. I can't wait to play as soviets againts the new german faction.
What im not looking forward to is sovs+ americans in one team game.
Soviets and Americans were Allies during WW2 and both them conquered parts of Germany so it is totally alright to put them as teams in a video game. |
I love the direction the march deployment patch is going for. Sure, there are some things that need to be balanced like pioneers. Infantry battle is now so much more challenging and exciting. I play both factions a lot. I have to admit that I perform better with OST at the moment because when playing as Soviets you often face assgrens which are really strong right now and are hard to counter in the beginning. Especially because you don't know whether your opponent went for them or not.
My suggestions:
+ make oohraa for free
Especially in the beginning it is eating up your ammo and a soviet player needs that ammo for molotovs. I've been in a lot of situations in which I needed to throw a molotov but I couldn't because I needed oohraa to approach the OST player and I had no ammo left afterwards. This is a very serious problem in the beginning of a match.I am confident that if Relic pulled out some data about how much ammo people spend on oohraa after the patch, they would find a significant increase in ammo spent.
+ Nerf pioneers to be less lethal
There are situations in which they can even fight off penals.
+ Nerf assgrens to be less lethal
They are killing machines right now. Sure, they don't have Panzerfaust, but they have taken over the map before you can get a M3 out with flamers inside if you didn't go straight for t1.
+ Reduce building time of Soviet t1 and t2 to OST t1 building time
I know that the building time has been reduced in the last smaller patch but I think it should match German building time. This way, a Soviet player would be able to have penals out at roughly the same time as grens are hitting the battlefield (I think that penals have a longer building time than grens)or a maxim for countering assgrens.
|
I dont get what all the fuzz is about. The expansion will be great, I am sure about that. I think that many people that complain about Soviets and Americans teaming up, simply don't like the Soviets. They think Soviets are "evil" and that you can't match something "evil" with something "good". These people just take the historical accruracy as a pretense.
I can't wait for the two new factions joining the battlefield. |
@ SSHeini:
On the call-ins you are correct. Call-ins are going to dominate. Tech-switching between T3 and T4 is going to be impossible for soviets, if any soviet even bothers to build one of these structures in the first place. Germans get hit less hard in this regard, their total teching fuel cost only goes up by 50, compared to the soviets 100.
Relic said that this is just the first patch. The next one will probably adapt vehicles. They said that if callins really dominate, then they will simply increase their CP costs. I wouldn't worry too much about callins. Maybe they become an issue for a couple of weeks. |
That are some massive changes. Coh2 might feel like a complete new game now. I am very curious how the game feels after the patch. Thanks Relic for the continious support and for being so open minded in regard to community feedback. |
Looks like modern art to me. |
I own the Readon R280X and it is a great graphic card. If I was you, I would consider to buy an AMD card. Don't forget that both latest consoles (xBox One and PS4) are driven both by AMD CPU and GPU. One can assume that a lot of games will be optimized for AMD chips in the future. But since AMD CPUs aren't competitive at the moment I would stick with Intel CPU. AMD drivers work fine for me. |
That's one of the major faults in the game that should be changed anyway imo. Why is one faction getting the best armour (with the exception of the SU-85) and AT while the other gets the larger squads and the best AI? Who thought that was a good idea? It should be spread equally among the two factions.
Soviets have so good and so much AI because Ostheer has so good standard inf, for example Pgrens. Ostheer has so good AT even though Soviet tanks might not be the best, but Soviet tanks are much cheaper and faster than the German ones and therefore more of them hit the battlefield and they can maneuver better than the Germans. IMO the overall army characteristics make sense. It is the details that favor one faction from time to time and there we have balancing. |
I agree with the people that say the problem rather lays in German infantry behavior than in the Soviet mine itself. Where can we find more information about how the mines work (damage and criticals)? |