WOW what the fuck is this shit. im even using my feet fingers to micro this fucking shit. he just sits there. and afther my 40 pounding he comes out with a tigger. my feet hurt from so much clicking. gg
fuck this shit fuck this game im going German
enemy types WOW (ohhh the fucking irony)
i totally agree with him.
strange out of nowhere 1 second lag.
you have been kicked.
since he was of the SturmTiger clan and there are sturm tiger guys here. is there a way i can report him to your sturm tiger moderators so you can shame him?? i have the replay saved wich curiously saves his name.
Fascinating thread and a breath of fresh air compared to the majority of threads focusing on one unit or strat. OP's post serves as a guide for those of us struggling against soviets.
what really frustrates me is that a lot of the game play mechanic that where supposed to be the different strategy choices the soviet had, have been progressively Over nerfed1 to the point that soviets right now only go for 1 commander and a t70 rush. in the desperate need to end the game early or keep the German player down for as long as possible.
*1(they needed nerf but the results are not as i consider they should be)
Explain to me how to beat the synergy of soviet HTD scripts/at nades + guards + snipers + su85 + 30mun mines + munition float for whatever you want (cough strafe cough) in a 1v1.
1. The soviet meta is fundamentally slightly OP when played by a pro because the units synergize perfectly with their commander(singular) and each other. The germans lack hard counters to certain units at various stages of the game, such as the inevitable t70 rush. Germans lack commanders, other than AG or ostruppen, that allow for radically different builds.
my answer
3. Noobs will have trouble playing Germans because 1 on 2 units will lose to their comunist counterparts (prural). On the other hand a pro with good micro can use every unit's strengths at the same time for perfect combined arms. I don't believe the soviets have an equivalent meta that flourishes in high level play and rewards skillful micro to that extent.
now my serious non joke answer.
your tl dr is basically T70 t70 t70 t70 t70 t70.
its like the only thing soviets can do to germans. stomp them before they can do anything. t70s have counters, mines ,Shreks , p4 even an ostwind. i will see the replay later and comment on it. but don't take much of my advice. i asume my rank is lower than yours.
Now, I'm not saying you're a Russian fanboy, but I didn't see you mention the stug nerf, the flame halftrack nerf, the assault gren nerf or the ostruppen trenches nerf. Ram is still completely viable, it just takes some skill now to use. Same thing with the SU 85. PPsh being really important yet doctrinal is an issue, I agree.
OP: Go play any 1.0 version of a game and then go play the last version of it. To me, the development process is pretty clear: they want to have a game where all the units are used and the game is balanced. It's not going to be a straight line to that goal, as every time you change one thing another problem will crop up. So instead of accusing the developers of everything from incompetence to German favoritism, just post suggestions without resorting to personal attacks.
i mostly dont complain about unit stats because i mostly dont mind about that. my main problems are gameplay mecanics. for that you can check my previous post. about the ram becoming an unreliable skill now it cost too much and have a high chance to do nothing its cost efficiency is extremely low. you basically give a tank away for nothing. ive had tanks explode on rams and the enemy tank walk out unscratched. (what a rewarding skill!!! is screams use meee!)*irony*
the same with the SU, i understand its speed nerf when active makes sense, its rotation nerf not so much. add again the newly reduced rotation and speed on the su. and its stacking makes the tank as slow as the elephant. but instead of being a neat trade off is mostly like using this aint worth shit. you cant use it offensively (im ok with this) you cant use it defensively, because the base speed and the skill speed reduction makes flanking not a player mistake, but an assured event in case this skill is used.
again skills that are suposed to be used. have fallen out of flavor in pro of a more streamline tank, with no skills needed to use just plain cookie cutter shooting AKA German tanks.
As you know perfectly well, the SU-85 nerf and the ram changes came with a massive buff to the damage of the T-34, which has made it a *lot* more viable. Von has been doing that 5 conscript PPSH T70 strat since the Beta. Recently he's been mixing it up with the new Shock Motor commander. I don't entirely get the OP's point... imo, balance and the game has been improved with every patch with the exception of the new DLC commanders, which is cause for optimism. It's still not perfect but I think it's almost always going in the right direction, which is a good sign.
its just a matter of diferent opinions. i prefer the old t34 even if it had a low damage, its ram was a reliable shutdown. the small damage buff just made it into a standard cookie cutter tank. something new players can play with with little trouble. but wait there is more.
now ramming is a 200something 90~ something fuel skill that requires you to manually set the tank into position and that might do something.
before= cheap tank with low damage that you could sacrifice to get a tank disabled.
now= standard not so strong tank that you can sacrifice to maybe do something.
i could go on and on and on about my opinion on how units should be but that would be off topic. the changes there were made because winygerman players went vocal about their inabity do deal with those situations. so what did relic do? shut down those creative situations and made the game a standardized stupidified combat scenario.
the game is balanced. but at what cost? there is no strategy creativity in the russian game.
Is this the first video game you've played or something? The devs released the game, they're listening to the community, and they're balancing the game. You people have really gotten to a point where you will complain about anything, even good things.
no, i agree with op. lots of balancing decisions have lead the game to be as posted in other treads. stupified. SU gots its speed nerfed and its rotation nerfed because german noobs could not drive straight into it. what did the russian players do? adapted and came with a new strategy.
then german noobs complained about ramming. because yeah lets be honest here. German is the majority and they are all vocal about it. now they cant ram, ram got nerfed. what did russians do, adapted and came with a new strategy.
some how russians still managed to win of couse germans noobs. so what do we do. buff tiger tank. right now people might say the units are balanced. but the armies as a whole are not.
each and every diferent russian strategy have been decidely crusshed. it pains me to see streaming russian players like von ivan, picking the 3 general that have pphss. going 4-5 conscripts and a fast t70. its very uncreative unvariable and boring. i dont know how you people can stand and do the same thing every game.
while germas have a lot of gameplay options. because well Russian fanboys are not vocal enough.