I do not find RNG elements for vehicle criticals to add ANY excitement to the game.
I get excited when great players make brilliant plays, NOT when RNG causes bullshit unlikely outcomes.
This is just as bad as the sniper vs sniper RNG in vCOH that ruined perfectly executed counter-sniping.
Cataclaw: Do you really believe that adding a random chance seige tanks to miss or fungal growth not immobilize would make SC2 more exciting to watch?
i think it should be pseudo random like dota. and that certain stuff should have more reliability like ramming.
should destroy gun 100% of the time and x% of engine damage and Y% of inmobilized.
so it mixes reliability and random.
EX: atnades 100% engine overheat for x seconds0, x% of engine damage y% of heavy damage.
i mean you know that the least it can do is engine overheat. and not a munitions waste as it is now.