I'm not saying AA is good or bad. But why does anyone trust the big name reviewers anymore? It's like the big name news networks. Are there any "independent" review sites out there? |
And here I thought we were getting new commanders with AA
How was this thread bumped anyway without a post? |
USF vs Osheer seems roughly balanced to me. Both sides have too much cheese imo but equal slices of it I think.
The USF blob is pretty tough but they bleed bad. It's the same allied-early game axis-late game polarity, just less polarized |
We played North. I don't think it really matters. Axis can dig into either fuel point. It's easier to take the left fuel point if you can make a push into the left side, but it's harder to push the left side. Meanwhile its a little easier pushing the right side and getting the ammo, but good luck taking the graveyard
The ultimate problem was that no matter how on the ropes we were, they simply, by little fault of their own, could not seal the deal. We held on with 25% of the map because of the fuel point and caches and us bleeding their MP |
'trois pont'
/thread
thanks good sir |
Lol just kidding. 2 ost vs sov/usf on Trois Ponts. The early game was pretty rough and we barely held on, digging into our only fuel point but what could they do? They were too far from their base. We just threw troops at them until they had to pull back a bit. I noticed that while my play vs very subpar, it was much easier than as allies to punish their mistakes. My men were friggen marksmen! 3 allied squads close on 3 of my squads and say 1 of theirs retreats? I just focus fire and annihilate them, then pull back my 3 damaged squads because he cannot finish squads off.
In the middle game, it was simply lobbing rocks at each other out of howie and mortar tubes. Strangely, my mortar had very comparable range and damage to his pack howie, despite the pack being twice the cost. We just went back and forth but their middle game advantage was still there and we each entered the late game with 200 VPs, them holding 2 of them.
Turns out the ISU, backed by 2 Jacksons, is a friggen beast. Too much for a tiger. Too much for 2 tigers. But our shreks meant they couldn't just rush in and, more importantly, severely hindered the Jacksons' abilities to support the ISU. If the ISU pushes, we line the tigers up (we both had a tiger). If the Jacksons close, we shrek em or pak em.
So they had 2 options: 1. Fight static and bleed until our overwhelming superiority could be built up. 2. Fight head on and bleed in CQB while our infantry AT did a terrible number on them. If they do this, we can repair our tanks, while the Jacksons must be replaced for full cost.
They did option 1 after a short while. They ticked us below 100 but it was inevitable. Every engagement we damaged them worse than they us. Their indirect fire, while slightly more powerful, was a lot less effective due to our durable units. Eventually we simply moved in with 3 tigers and smashed them. They liberally used ATGs but offmap stukas made short work of that.
So, I guess I'm playing axis, as I did in vCoH.
But vCoH axis was fun. You had to dynamically move your mgs and volks to watch a flank and tech up to your late game ever so carefully. And if you did get to your late game, it was only a slight advantage. If the American had some lasting compensation from the early game (map control) it was dead equal. Now I just hunker down and wait for tigers. GG |
The Ace is not unbeatable and the drawbacks of it do hurt. It's cheese yes.
Here's how I fight it: Usually in those sort of games, I've gone rifle company. A pair of E8s are probably on the field already. So I build a Jackson and an ATG to support them and use the E8s to parry the Ace as best I can in the meantime. If he pops the Ace in an equal game, just drop. But you lost there anyway.
So what I do is start pulling back and using my E8s to slow the Ace's advance and try to lure him into the traps I start laying. Alternatively, situation permitting, I'll pop a 3rd E8, bait his units out a little so theyre not so well positioned, then rush him with all my units and some arty.
If I'm not rifle, it's probably gg unless I have some Jacksons on the field. If I do, the rule of 3 continues to apply...3 fucking jacksons for the Ace. 4 if he has other tanks on the field. |
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Nah man, CoD 4 is the only great CoD (maybe Waw and Blops 1 are good too tho) |
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