They are viable but still UP. The bazookas really are the weakest link though. Fix zooks and the USF middle game suddenly has the punch its supposed to have. The problem is that OKW puma simply comes to luck. Hits an m20 mine and USF wins. Doesn't hit the mine and USF can't do much. Puma is effective even against medium tanks. Puma + shrek negates tanks. |
It's a bloody Churchill if you're familiar with vCoH. Churchill is the shield. Firefly the sword |
I'm keeping it on my 1v1s now. I just played a semois game and guess what was parked outside my base? It's really satisfying to send a dodge down the fucker's throat. |
0 CP- Dodge. I haven't used it much since the original nerf but it seems to me to be a very effective unit and exactly what the USF needs to round out its T1. Can it face or beat the kubel?
2 CP- Withdraw/Refit. In theory a very useful ability. Practically speak....very eh. One of those "when am I ever gonna use this" abilities. Maybe there are some niche ones like swapping a stuart for a sherman. And for getting your dodge off the field. But still very eh
3 CP- M3/Ass engie. Great unit. Terribly overpriced. Not sure why it was nerfed further. Needs to be cheaper. Not viable
4 CP- Recon sweep. Redundant mostly
8 CP- 105mm arty strike. Great support artillery strike from what I remember. A bit lackluster though compared to other commanders' last abilities.
Overall I feel it has a lot of potential but just currently isn't viable. It seems best to keep in your back pocket in case of kubels but to lose a slot for inf, para, and rifle hurts. |
I second this. A major push on the flak truck, especially well positioned, is a pipe dream.
Making it decrewable would go a long way though |
Do you guys really think Relic won't add more WF commanders? And if they do, do you really think they won't be adding shit from AA? And if they do, do you really think USF won't get some elite infantry (and maybe a heavy tank)? And if they do, do you really think it won't be rangers (what the hell else would it be?)?
Logic..... |
E8 is a good all around tank but...it's too versatile for its own good sometimes. Good gun but not great. Good armor but not great. Cheaper than a panther but still pricey. Good against infantry with the 50 cal...but not great.
As a result, in the late game, no matter what it's doing, it's probably not doing it efficiently for it's cost. The trade off is that it can do anything. So you gotta be aggressive and make a mess of things while you have it or OKW specialist units will overwhelm you. |
As many of you USF players may have noticed, after the Halloween patch, you actually were able to win a game. I was not used to this. Years and decades of being buried by Obers, stukas, and Tiger Aces have taken their toll. It's kind of like Stockholm syndrome I suppose. Anyways, I'd like to start a support group for USF players dealing with anxiety, trouble adjusting to a changing world, or even psychotic breaks from seeing your victory strike come down.
I remember my first victory. It was only 5 hours ago. The map: Steppes. 2 USF/2 Sov vs 4 Ostheer. We started out a bit shifty but the middle game comeback actually succeed and waves of Shermans began brutalizing Axis infantry. Suddenly, however, P4 hordes appeared, and this is usually where we meet our end. The Sherman was being useless as the olden days, AP rounds doing nothing to its equal, but the better early game position meant I have just enough fuel for an E8 and the line held. More battles and a 2nd E8 appears as the fighting intensifies across the middle fuel. I guess they were fuel starved for once because we traded blows but they could never must better than P4s and my E8s turned the tide, along with a certain Russian friend.
The ending was a shock to me. It was a 4v4 and on the Steppes no less, yet victory was ours this hour.
I'm still trying to understand it all. |
L2P. Sturm pios are NOT combat units. Sturm pios are NOT combat units. Sturm pios are NOT combat units.
That's not to say they can't be and they're actually meant to be a stopgag combat unit in the early game, but, Sturm pios are NOT combat units.
They are support units. You flank with them. You hold flanks with them. You lay mines. You hold obscure corners. You build with them. You repair with them. You use them as a firebrigade. You shore up holes with them. You do NOT use them for direct combat under normal circumstances! |
Because several things.
1. Flame Resistant suits actually existed and were used on the battlefield. They weren't some rare prototype and were actually effective if someone sprayed you with flames.
2. OKW is too weak. Especially sturmpios. Buff is required.
3. Assault engineers are too effective with their flamers. The ability to mow them down with crazy speed is insufficient. Their fire musn't be effective.
4. The real problem with the Soviets are flamethrowers. It's not like fixing the other issues will solve the problem of flamethrowers being a tad (in other words, astronomically) more effective than they should be.
5. This is a good idea that I fully support. |