since this forum is all about complaining about the war spoil and commander system recently, i make yet another post about that stuff:
Hmmm. Most of the lower players i encountered tend to overlook their own lack of ability and like to blame something else first for their loss. These kind of people don't know how, can't or want to improve their skill. We can agree on that.
But now let me spread some toxic:
what wins you games? i tell you: mind, strategy and tactics. the commanders are neither pay2win nor an i-win button. i play this ghame since beta and tackled a lot of stuff (e.g. the pio-terminator phase), however ive NEVER seen ANY commander i couldnt beat with some thinking.
That's not true. With equal players, the Tiger ace -in its former glory- will always give you an edge. Sure it's beatable if your opponent is much worse than you. But no amount of thinking will prevail against a competent player.
the bulletins barely make any difference. why is everyone so keen on them?
The only bulletin that mattered was the broken 10% suppression on the MG42. And it mattered a lot.
the forum reactions however show me how superficial people are. complaining that you have to gind...i mean wtf... nobody forces you to grind... try to get more used to the core mechanics and improve your macro and build orders.
Or you can drive a WC51 with rifles and kill/force every OKW unit off the field in the first minutes, and one-shot basebuildings with the 155mm artillery later on (pre-patch). Or you can get vet2 rifles without any additional cost. If you got the commander, of course.
The bottom line is: Some things give you an unfair (dis-)advantage. The necessity to have better "core mechanics" and macro than the opponent is exactly that.