You're crazy plexy. The UC is way worse than the 222. Easily the most useless light vehicle in the game per cost. Well maybe the us jeep thing is worse.
It is marginally okay at keeping a kubel at bay but even then it is useless once the first schreck pops and you can't repair it early like OKW can. On super building heavy maps you sometimes need the flames though.
IS and vickers are fine, just hard to work with so few units early on. Early map control can be a pain with such a stagnant force, I say stagnant because they rely so heavily on green cover to be efficient.
Sniper is still great. Vet 1 gives you a crazy long range vehicle snare backed up by what is probably the best AT gun in the game. Engineers are... Well they can sweep and plant mines and cap. Mortar pit is okayish on the right maps but it is hard to find 400 manpower to squeeze into a stationary building a lot of the time. Especially when you need a sniper and AT so early in so many cases. Can be the key to a good mid game though, sometimes I find myself floating between my second at gun and my first tank and I don't always want to invest in a 4th IS. Even three can be heavily draining to maintain.
All brit tanks are good, the comet is probably the single best tank in the game. It is good against everything with disgusting mobility, great frontal armor and good hp. Can be hard to get this far though, but cromwells are still potent.
I think one of the keys is forcing yourself to play a slower game. Be more deliberate. Pick your half the map and camp it till your army meshes together. Make your opponent attack into your green cover where IS dominate everything.
Still... Brits are a little weak this patch. They're in an awkward area where old OKW was. Weak early game but utterly dominant late game.
i agree with you apart from the late game, the total lack of any viable arty is screwing them, wrefers can decrew At guns and slaughter sections and theres no response.
they need a more viable AT snare badly, lock piats to sappers and give sections AT nades they wont be charging across the map to get them off they will at best be defensive.
their late game is good but at best equal or worse than OST/OKW on most maps you have to play defenisve which guarantees axis late game and more VP's if your not stronger then im unsure how your meant to claw it back.