I think that's already been taken into account with the 120 munis cost for schreks, which is a lot, certainly for Wehrmacht. |
Well if it is the rudest and most un-honorable thing to do, that implies it is worse than anything, including his examples
But anyway, as un-honorable calling an early GG may be, it is never justified to call someone a cunt. The mature thing to do was to let it go. What Hans did was get down to Paradox' level of sportsmanship (or actually quite a bit lower imo). |
Oh and Motomoto, if you really wonder if there are balance issues, try playing Germans for 10 games in a row, see how you fare. If you're winning all of those, then maybe you have a point. But more importantly, playing the Germans is a great way to get better at Soviets (and vice versa). |
To be fair, he did say he's just talking about his feelings, and not necessarily about facts. That's a lot better than 95% of the balance posts here, so let's cut him some slack.
That said, the problem is with Motomoto, not the game. |
Replied. I really hope they'll change those maps. |
Although I'm not sure about 3v3/4v4 balance, you seem to be imagining things. Conscripts don't lose from grens when grens are in the open and cons in cover. Maybe, just maybe, when cons were at a bit lower health to begin with, and were at long range (grens are better at long range, while cons are better at short range).
I think SU85 has been nerfed indeed, and rightfully so. Don't rely too much on its vision ability, since it slows the SU down, and you could be spotting with other units as well. A Sherman is not supposed to kill a Tiger. You shouldn't engage a Tiger if you don't have at least 3 of them, or some other AT support.
I noticed you mentioned an ISU-152. That thing is probably the most OP (and most whined about) unit in the game right now. YOU CANNOT LOSE GAMES WITH A PROPERLY USED ISU-152. Just make sure you've got some AT guns to protect its flanks, and it'll kill any infantry you see.
Another thing that has changed (not sure if that was since the last 6 months or earlier) is that AT nades don't always penetrate heavier armor. You're really taking a risk when you're charging a Tiger with a conscript squad, and it's not that weird that you lost it. Use guards with their button ability instead. |
Agree with most points, but not sure if I want artillery to be any less fragile. It's the kind of thing you should put far back so that it's not easy to get vision on it. Using a 150+ muni ability to destroy a 600mp (not sure of the cost) arti seems pretty fair to me.
A slight schrek nerf would be fine, but only if PGs would get a little armor buff (so that PGs become viable again, but can't be used as the main AT horde). |
The simple answer: COH2 is all about cheese. You won't find the tactical gameplay of vCOH here.
(zombie)grenspam, Brit blobs, piospam, 1 sec arti, kangaroos... Need I go on?
CoH1 has probably seen way more cheese strats than CoH2. |
Swapping SU76 with halftrack/T70 is actually quite a good idea, and I agree that T70 is pretty good right now. It can be risky to get one if you don't have decent AT, but in a lot of games it's certainly worth it to get one. |
I dont know why dont they move Scout car to T1 and mortar to T2, this M3 tactic is hella hard to counter in the early game
Uhm, because then Soviets would be forced to go T2 ASAP every single game. |