Reinforced Wire bullshit
by
CptEend
11th January 2015, 16:57 PM
- CptEend
La Gleize Breakout (2)
- Cobra
- [00:04:00] CptEend:
- [00:06:22] CptEend:
- [00:07:26] CptEend:
- [00:49:41] CptEend:
- [00:49:55] CptEend:
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11 Jan 2015, 16:57 PM
#1
4
Posts: 369
I'm fed up with this.
11 Jan 2015, 17:18 PM
#2
2
Posts: 2181
may I recommend an allotment?
13 Jan 2015, 17:38 PM
#3
10
Posts: 964 | Subs: 11
Rather than insulting me ingame you should try to keep more of an open mind that one of the biggest imbalance in COH2 come from the maps and I also know Jesulin have said this as well. If I had more veto left for this map I would use them because I dont like playing like this.
OKW as example have nothing early game against buildings since OKW are forced to get shreaks which is poor game design imo. So early game OKW best option on maps like this are R-wire or crush important buildings with the truck (which are not really viable on this map). Yes its lame OKW have to play like this but it works.
In comparison every soviet unit early game can deal with buildings. Scout cars, flamers, plenty of munitions for grenades/mines/demos, arty from at guns, maxism in buildings, mortars and snipers.
Making balanced maps for COH2 are not easy due to the way Relic have designed each faction. Some maps are good while other maps its all about "abuse" which should have been removed from the map pool.
So sorry for the playstyle and plz veto this map if you have enough vetos.
OKW as example have nothing early game against buildings since OKW are forced to get shreaks which is poor game design imo. So early game OKW best option on maps like this are R-wire or crush important buildings with the truck (which are not really viable on this map). Yes its lame OKW have to play like this but it works.
In comparison every soviet unit early game can deal with buildings. Scout cars, flamers, plenty of munitions for grenades/mines/demos, arty from at guns, maxism in buildings, mortars and snipers.
Making balanced maps for COH2 are not easy due to the way Relic have designed each faction. Some maps are good while other maps its all about "abuse" which should have been removed from the map pool.
So sorry for the playstyle and plz veto this map if you have enough vetos.
13 Jan 2015, 18:53 PM
#4
Posts: 612
Making balanced maps for COH2 are not easy due to the way Relic have designed each faction. Some maps are good while other maps its all about "abuse" which should have been removed from the map pool.
Your partially right. The problem with making balanced maps in coh2 is that Relic made one side long ranged and the other close range. Its almost impossible to make a balanced map that suits both ranges equally.
14 Jan 2015, 11:52 AM
#5
4
Posts: 369
@Cobra: First of all my apologies for my behavior towards you, that was very immature of me. I wish I could keep my head cooler sometimes.
I understand how annoying buildings are to OKW, but I don't see how that justifies a free blockade that can't be quickly destroyed until tanks come out. If buildings were that much of a problem, you could have just destroyed them with your truck.
It's not like you just blocked access to buildings with it, you kinda blocked the entire mid for me, and there's simply no counter at all in the early game for me. A bit later in the game you nearly blocked the entire right side as well. I honestly think that's broken. But much more importantly, it's very, very lame meta that's super boring to play against. It's about as fun as facing British Sim Cities and/or blobs back in the day.
So yes, I agree OKW needs help against buildings, but I don't see reinforced wire as a solution to that.
I understand how annoying buildings are to OKW, but I don't see how that justifies a free blockade that can't be quickly destroyed until tanks come out. If buildings were that much of a problem, you could have just destroyed them with your truck.
It's not like you just blocked access to buildings with it, you kinda blocked the entire mid for me, and there's simply no counter at all in the early game for me. A bit later in the game you nearly blocked the entire right side as well. I honestly think that's broken. But much more importantly, it's very, very lame meta that's super boring to play against. It's about as fun as facing British Sim Cities and/or blobs back in the day.
So yes, I agree OKW needs help against buildings, but I don't see reinforced wire as a solution to that.
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