The stars were no indicator of your opponent's skill level. I would prefer the system of COH 1 to be honest.
I think 99% of us are in agreement with that.
BUT there's a lot of resistance here by the Dev's to make the game "friendly" for all...
Oh you lost? Here, have some XP and look - even though you got completely thrashed - you gained a numeric rank that is indicative of the XP we just gave you...
Yay - we're ALL WINNERS!
This unfortunately makes for a dull experience - I miss the days of playing a higher ranked opponent where their bars were on the line - and so if I won, I got a level up - and if they lost - they lost their rank. The game MEANT something.
Right now - there's no repercussions for good or bad play - its simply just "meh".
This is also the reason I'm assuming we'll never get lobbies - as people who simply CAN'T play well will get kicked from the lobby - a true indicator "rank" or win/loss is removed to make it even more difficult to identify poor players - hence the removal of ANY indicator now of the players "XP accumulation" even.
The problem here is in team games - as who wants to invest an hour of their life struggling in a co-op game with somebody who's been "matched" that really doesn't play very well?
Considering there's no repercussion to simply dropping - if I was feeling like playing "Russian Roulette" and played 2 v 2 automatch without a friend - meaning all 3 other players were "randoms" - then I was rolling the dice in getting a partner that either could or couldn't play. Seeing a name with say zero stars indicated that the player had limited hours on the game - doesn't mean they're a bad player - but you knew there was a bigger possibility that they were.
So instead of addressing the problem directly - by implementing lobbies that worked since Day 1 of vCoh - we have this Nanny State BS. The excuse of smurfing is long gone given the Steam integration - its simply stubbornness now.
These changes were implemented to make it a "happy" environment for "all"....