Yup just had 5 2v2 games same thing every time sniper blob ruining infantry with guards sat ready to defend them.
Thing i find the worst is every time i try and hang on to late game i get finished off by call in units. I know relic said that commanders were meant to be there to the support core armies soviets seem to be doing pretty well without most of their core units.
Guess i'd like to actually fight someone diverse when i'm playing Germans but right now its the same thing every game.
This really is a 2 V 2+ issue more than anything as its an exploit that simply can not be easily countered when one of the 2 team players is spamming snipers - get 3 or 4 snipers up and that's essentially GG for any form of infantry based unit - the other races to get up some armor and it's over.
The upcoming 2 v 2 tournament will be a landslide Soviet win and will also expose a lot of the short comings of the "balance" we currently see now with Soviet exploits in team games.
Then again - this game seems to think over powering one faction for say T1 and then having the other faction over powering in the later portion of the game as "balance" - basically ensuing that a "typical" soviet team will control the beginning of the game and then the Wehrmacht team will "come back" with their dominant Panthers etc with only 20 on the VP clock - trying to artificially create "cliff hanger" type games.
It doesn't work.
It's not fun.
It's not balance.