EDIT: realized after post this should probably be in balance forum, not gameplay. apologies
since we all seem to be making lists recently, i figured i should have one too MVGame
anyways, I love this game. i think the single player and ToW is freaking awesome! I like the units, blizzards, and most of the maps.
however, there are a few glaring problems that pop up in both singleplayer and multiplayer.
1 -Weapon Team Sizes. 6 man mg and 6 man AT guns are NOT ok. all german and russian mgs and AT guns need to be 4 man teams. and mortars should remain 3 for german, 4 for russian.
1a -zis RAGE. this thing pisses me off almost every game. not only is it a 6 man squad, meaning it takes forever to kill, but it can arty you as well. i know it cost munitions but it makes it so effective it's stupid. i've had one arty shot from this kill 2 whole squads. i've sat right next to it with 2 whole pgren squads shooting at it and it still managed to kill my bunker, my stug, and half of one of my pgren squads before it died.
1b -pak RAGE. ABSOLUTELY USELESS! t-34's two shot this 360 manpower unit designed to kill tanks. does decent damage but it's so hard to keep alive, it's just not worth it ever. this capitalizes in ToW. where in 1941, you have no good AT other than the pak, so when russian t-34's hit the field: you are doomed. not much better in standard multiplayer but at least i might have a p4 supporting it (or really the pak supporting the p4)
2 -Faust range needs to go back to original. its the germans' only early form of AT and now is dodge-able by every vehicle in the game. you have to be seriously bad to be hit by a faust right now. this also leads to my 3rd complaint.
3 -units transitioning with tech levels is really off for germans.
as a russian player, conscripts gain new abilities through doctrines, have AT nades, molotovs, can merge, etc. to make it useful at early, mid, and late game. you always want conscripts on the field.
grens, on the other hand, lose all usefulness late game starting once t3 hits the field. this 4 man team cant last long against any tank (not expecting grens to kill tank, but not get 3 shot by it either). the faust range makes them really bad at supporting german armor as well. german-wise, you have to replace all ur grens with pgrens at t3 in order to be effective (some pgrens with shrecks, most without). obviously cost-wise this makes no sense.
the russian army works really well together, and only a few units are separate units meant to be very role specific (ex: zis is AT but also arty good against inf). while the german army has very few units that can work with each other as well as the russian units do.
4 (LAST ONE)-Munitions costs are crazy unbalanced. as a russian player, i need fuel and that's it. i am never low on munitions. EVER. manpower depends on whether i'm playing well or not. as a german player, i float roughly 150-300 mp (pretty standard imo, i use most of it as much as possible) but never have any munitions or fuel unless i have slaughtered my opponent and have 80% of the map. nothing on the german side costs less than 60 ammo other than the two gren abilities, and all the upgrades and ammo costs are often necessary to stop the russian advance. while alot of the russian abilties are no required to win the battle, and they have to use them so sparingly in comparison that they often float munitions for decent periods of time giving them plenty of supply for when ammo uses are needed.
thanks for reading! still love this game and continue to play
posting so that hopefully we can get some changes to make the game even better