Make MG42's suppression 10 percent better, if you remember before they changed the bulletins. Hit the Deck with the MG42 after the major nerf patch made the MG42 still effective and balanced. All it needs is a 10 percent suppression buff.
German Mortar reduce its a rate of fire a little bit.
German Sniper make him 300 manpower or give him a 100 percent chance to snipe units in buildings.
German AT-gun- Reduce its manpower to 310.
Soviet Maxim- Maintain its fast deployment but increase the time for it to undeploy, because atm it doesn't matter if I flank it with a gren squad since It can turn around quickly and continue to suppress me. While if a conscript gets behind a MG42, the MG42 is kaput unless he gets lucky and escapes. Basically what I'm saying is that you can't flank a maxim with grens.
Soviet Mortor- I'm ignorant with this unit since I never use it and the 120mm is fine at the momment.
Flamethowers- Let us shoot with them while we are on the move.
DSHK Gun- I'm fine with it, it's 360 manpower and it's an automatic victory for me since that doctrine sucks. But if it needs a nerf then do the same changes with the maxim.
Soviet AT-Gun needs to remain 360 manpower since they are very effective already.
If the most common strategy now is to spam grens and not to have support weapons, this game has a problem. MG42 is pointless, which allows people to spam conscripts so easily. I guarantee you tomorrow on SNF, we are just going to see more gren spam and no support weapons.
Sega and Relic are literally repeating Capcom's mistakes. Capcom did the same exact thing with street fighter 4 and Marvel vs Capcom 3 and now look at Capcom. An industry giant in the past now only has 152 million dollars in the bank. This occurred due to they lost their dedicated player base after milking their consumers. Capcom lost a lot of players, I mean a lot of players, not thousands, but hundreds of thousands. Capcom did earn a small amount of money through this but they sure as hell lost a shit ton in log term.
If you really think they care about the playerbase and making sure the news commanders aren't pay to win. You're Wrong. Only half of those commanders were somewhat balanced. Industry needed a hotfix nerf but they realized that it would hurt sales, so they didn't include it in the hotfix.
Oh well, at-least they updated company of heroes 1
How silly, why did you call out DoW 2 specifically? You do realize there was another CoH and DoW before the sequels, yes?
Because the Essence Engine "3.0" is a copy and paste of Dawn of War 2's engine while COh1 and Dow1 used a much older build of that engine. The only reason why it's "3.0" is because the additional destruction, coldtech, and truesight.
The engine has little to do with the issues you mentioned. While an engine can be tailored to make a specific kind of game in mind, a good engine can make almost any kind of game if enough time and thought is put into it.
For example Unreal has strategy games, FPS games, platformers, adventure games, etc etc etc. That's part of design, not technical specs.
-facepalm-
"The engine has little to do with the issues you mentioned."
I agree with pretty much everything you said. They focused too much on gimmicky features such as Cold Tech, which no body ended up not liking due to it ruined the flow of the game and destroys performance. True-sight was probably the best thing they implemented.
Going back to the Essence 3.0 engine, it has awful performance and has god awful textures. When a Titan can't run this game on max, then their is a problem. The game has no sli support even though it's 2013 and even vCoh had it.
I think Relic would've added this if they could. This has been an issue since alpha and Alpha players asked for this but Relic constantly ignores these topics.