IF you play 1 vs 1, then both of these doctrines are pointless. Those doctrines are meant for team games. |
If they release the T34/85 Aces and they are ANYTHING like the Tiger Ace I will uninstall this game and reinstall Age of Mythology to get somewhere into the realm of reality.....
Please Relic no more tanks that take a full pop cap to take down....
I wish they made an Age of Mythology HD instead of Age of Empires 2 HD |
Well microed snipers. Backed by one MG. Backed by two G43 grens.
You're welcome.
Well getting a mg42 is pointless since shocks take awhile to get suppressed and they can throw a smoke, but 1 sniper with two lmg or g43 grens are good against them. Just stay at range since shocks are poo poo at range and that's the distance where lmg42s are effective.
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The armored car has always been utter shit except that one patch.
I totally agree, it needs to be much faster at-least when it's driving around. |
Shock Troops should simply be 2 CP. I also feel like Guards should be at 2 command points because their very early presence makes getting t2 vehicles pointless. Normally, I would be fine that both units should be at 1 cp, but the fact that they exist in almost every doctrine really hurts early game. And if the shock troops manage to get a MG42, then it's the ultimate anti infantry unit lol.
1 vs 1, I have no issues against them since I can make a flametrack, but in 2 vs 2 that's where the issues start to arise.
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We need local searching, I rather wait a significant amount of time instead of playing a match with 3-4 second delay. |
Disable playback or theater whatever its called. You can also gain frames through disabling shadows, ambien occlusion, and post processing through going to the config through your documents folder
Links: http://steamcommunity.com/sharedfiles/filedetails/?id=156776308
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Vanilla grens have higher dps than vanilla cons, meaning they'll kill models more quickly. Of course all this goes out of whack when weapon upgrades come into play, but lmg42s have pretty crazy dps as do g43s. Anyways I haven't done the calculations but my instinct says that German weapon teams still die more quickly to small arms fire, but that's fine. They should be more vulnerable because they're stronger in other areas. Increasing the amount of armor that German weapon crews have would make them too strong. Increasing the amount of damage that Soviet crews take from small arms fire would make them way too vulnerable to pgrens and g43s. Both weapon teams are fine in the current state.
I don't know it already feels like I kill them instantly if I flank them.
But I don't use grens to counter maxims, at guns, etc. I have mortars for that |
Disable theater or playback whatever you call it, and gain another 20-30 fps. Your welcome.
How to do it
http://steamcommunity.com/sharedfiles/filedetails/?id=156776308 |
"Sov Support teams are too resilient, especially on infantry flanks."
I agree but this really applies to grens only not agrens or pgrens.
But my counter is not infantry to them, instead I use mortars or snipers early, game then use F halftracks later on.
"If people agree that Ost Support Teams are ok at 4 man with zero armor, for reward for flanking, how can they then not consider Sov Support Teams too resilient to exactly the same flanking action?"
I agree and this is why I wanted Soviets to be 4 man sqauds but if this was to occur then major changes must occur also since Soviets have to build a completly seperate building to get these units while for OST it's available from their main building, (t1)
Yes, Americans had to do the same thing, however, that building costs 50 fuel while the American one was 15.
"If Sov shouldnt have to invest in Molovs or Nades against an improved OsT Team, as you say, which is valis, why does Ost CURRENTLY have to invest in an RNade or Nade to achieve the same result?"
Because Ostheer shouldn't have to rely on a nade also if they get BEHIND a support weapon. Rifle nades need to change if they make Sov Support 4 man squads, because they can easily kill them from far with the Rifle's Nade design.
"Furthermore, Ost Support Teams are more expensive to reinforce per man. Why..? Its the same shitty 0 armor guy with a nerfed DPS personal weapon, same as Sov. Except there are only 4 of them who each cost more than a single guy from the 6man Sov teams."
Agreed.
I don't think you realized that I'm agreeing with you for the most part, but the idea that giving OST's support weapons 1.5 armor
is a bad idea. BOTH factions shouldn't have to rely on nades if they get behind a support weapon. |