The patch itself was great but the commanders itself are horribly balanced. This is not only Relic's balance team fault but the fools who are testing these commanders in the beta version. I laughed hysterically when Brad said, "Don't worry, we heavily balanced these commanders" This game can't be taken seriously anymore, especially if they listen to idiots in the beta test instead of top players for balance advice.
Hopefully I'm not the only one who doesn't see the massive flaws in these doctrines. Let's start off with the soviet one, why would they place repair station and auto-repair in the same doctrine. Doesn't that seem a bit redundant and unnecessary.
They shouldn't have put the KV-8, whats the point of calling it in, yes it's a infantry-killer but the KV-2 can kill infantry effectively as well and the KV-2 can kill tanks. I don't see the point of using KV-8 and auto repair or station repair (together/ both at the same time).
Lastly Soviet Industry, seems good on paper, but your going to spend your fuel on KV-2s, which is a call in units the decreased build time doesn't really matter. Also after this patch, the player can build t1 and t2 much faster anyways. No one will use this doctrine after a week, just like the other previous paid soviet ones.
On the other hand, the German one seems really good. I'm hoping that the stun grenade will cost a lot of munitions. Panzer Tactician, is really annoying but at-least it got a price increase. I feel that G43s are insignificant, LMG42s are good enough.
What really worries me is the buy your veterancy, hopefully they significantly tested this in the beta build. Also I just remembered that they are completely changing veterancy. What they should've done instead is to have add squad leader, which will improve the squad a little bit (not a bump in vet) but also the squad leader will have a diverse weapon. For example, the squad leader of a gren squad would have a mp44. Just like vCoh
I can see the Tiger Ace being overpowered and broken, especially in 1 vs 1. But we will deal with it like how we dealt with the king tiger or for the release/beta vCoh players the "orginal tiger ace" in terror tactics before they replaced it with the king tiger.
Also the 2 free doctrines that they are giving us look like complete crap and no one will ever use them. Yes tank traps are nice but they should be a stock structure not a doctrinal structure. These doctrines were badly designed, have fun floating your munitions.
I think the paid Soviet Doctrine will be irrelevant in a week, while the German one will act as pay 2 win unless they tested it.
soviet tech upgrades like the germans.... omg that would fix so many things! yet, nobody agrees with me! i guess when a good idea comes along people are just to scared to change.