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5 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
Post History of raw
Thread: adding competitive cooldown30 Aug 2013, 09:47 AM
no In: COH2 Gameplay |
Thread: Soviet Faction30 Aug 2013, 09:43 AM
Not all soviet teams play like this, here's what we do. Congratulations, you belong to the AT guys in Teamspeak stomping RTs. 2v2 balance is irrelevant. In: COH2 Balance |
Thread: Soviet Faction30 Aug 2013, 09:04 AM
This is also all you can do to win games. In: COH2 Balance |
Thread: Elo can't pick up on this, can it?29 Aug 2013, 12:47 PM
oh no some random anonymous dick insulted your mom in an internet multiplayer session of the computer real time strategy game company of heroes 2! In: Lobby |
Thread: Reliable non-fuel-based AT option for Soviets?29 Aug 2013, 11:25 AM
Yeah that might be a good idea against bad opponents but a good opponent will obviously get to the units he wants to get. That's why he is good, d'oh. In: COH2 Gameplay |
Thread: Why do this game always crash when I am winning in 1on1?28 Aug 2013, 18:07 PM
No joke. Is anyone else getting this:
Interestingly this crash only happens when - I am playing 1on1 - I am winning a 1on1 It's instant too, one second you're moving your units around, next second you're at your desktop. No freeze, no crazy sounds, nothing. Just boom, CoH2 gone. In: COH2 Bugs |
Thread: My opinion on the units post patch.28 Aug 2013, 16:38 PM
I really like the game and its a fun RTS but the developers are going way too slow on fixing balance issues and even with the latest patch seem to be going the wrong way and making balance issues even worse. We need more dev support quickly. I never heard of relic before picking up this game and i see why. http://www.reddit.com/r/CompanyOfHeroes/comments/1l6cm4/after_200_games_as_both_factions_i_quit_until/ In: COH2 Balance |
Thread: Pgrens need a damage reduction28 Aug 2013, 08:36 AM
The only problem I have with Pgrens is that they have the same accuracy while moving as staying still, especially since shock troopers don't get the same treatment. I'm not saying it should be bad while moving but that kind of acccuracy is insane. Yes. Form blob of 2-3 pgrens. A-move over map killing cons in splitseconds. Win game. Thanks for noticing. In: COH2 Balance |
Thread: Pgrens need a damage reduction27 Aug 2013, 20:22 PM
You can really tell when Pgrens start to hit the field when your infantry goes from never dieing to instantly evaporating. This retardation can't be WAD. In: COH2 Balance |
Thread: Main Reason CoH2 Less Competitive than Original26 Aug 2013, 21:30 PM
That's also the reason Paks are so bad in this game. The only thing that has a workable turnspeed are the HMGs. In: COH2 Gameplay |
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