i've tried that, hmg still get sniped down by obers, conscripts are a constant mp bleed and zis only really works against luchs or puma.
heavy mortars help somewhat if you can lock them in place, but once obers are out everything changes, push too far out and obers will make short work on support teams and cons.
im at a complete loss on how to deal with this strat. its far too powerful and no weaknesses
Profile of wongtp
Post History of wongtp
Thread: Help against 2x okw.7 Nov 2014, 00:25 AM
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Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 16:06 PM
yes, im a 2v2 player. there's alot less room to move around, a lot more bullshit to deal with there. i havent said anything was op, i disagreed with your notion that they are as easily dodged and gave a couple of good reasons why. give me replays on molotovs turning the game over by constantly squad wiping or let me lower my standards, show me replays of molotovs being difficult to dodge. and with that 3+ men losses, its happening pretty frequently, maybe watch a couple of high ranked 2v2 ussr teams and try to keep up. In: COH2 Balance |
Thread: Help against 2x okw.6 Nov 2014, 15:57 PM
how do you people deal with coordinated double okw teams? ober spam on 1, p.fusilier and JT on the other. JT snipes tanks from the moon while obers roll infantry. no tanks to deal with obers means no infantry and support teams to hold the line. i had 3 units that were on 1000% efficiency, but i still cannot win this strategy, what should i do? |
Thread: need some serious help on this.6 Nov 2014, 15:54 PM
seriously, obers roll infantry, jadg shuts down tanks to deal with obers, stuka shuts down AT guns and support teams as well as 1 shotting squads on a regular basis. how do i deal with this? In: Replays |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 15:43 PM
easy to dodge rifle nades? long range = low risk, dont need to run out of cover and into the open to throw a nade. long range = no telltale signs of nading, dont have to move out of cover. fast(er) animation. teching to t2? its free, stop kidding urself. tagging it to t2 only means its available later and has no cost of its own whatsoever. 30ammo? decent changes to squad behavior in cover just indirectly megabuffed rifle nades. squad wipes and shaving off 3 + men per 30muni is a good deal. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 14:14 PM
are you seriously suggesting a cons spam tactic? In: COH2 Balance |
Thread: tiger aces5 Nov 2014, 12:53 PM
depends, im comfortable with dual t34/85 than shermans/jacksons, tankier and less specialized than usf tanks. mark target makes it alot easier to bring down a TA. and snipers, very important. not even riflemen have enough dps to deal with lmg spam. In: COH2 Balance |
Thread: tiger aces5 Nov 2014, 07:02 AM
yep, im trying to avoid double sniper play. guess that wouldnt work. i have to play isu152 or snipers to t34/85 to bleed them. thanks anyways for the advise, ill just go back to playing cheese tactics and stay away from usf. In: COH2 Balance |
Thread: tiger aces5 Nov 2014, 01:45 AM
eh? its sunbro, its what i have been using all the time. not sure what are you describing, but as far as i know, good TA users are also good isu152 users. just A move with that thing and never let it get flanked. its in that kind of hands, TAs are even worse than KT. put a pak behind and you shut off jacksons slugging it out with the TA, grens around means dead t3485 flanks. TA can take out AT guns on its own quite safely. use grens to force the Zis to move and TA can roll everything. In: COH2 Balance |
Thread: Walking Stuka5 Nov 2014, 01:27 AM
largely depends, team games this thing is a beast. most of it is because it comes super early and very difficult to counter, light vehicles comes later and are extremely vulnerable to schreck volks and takes too long to kill a stuka. countering them takes too much effort, too much skill and too much investment comparing to defending them. also, with soviet tech, failing a fast tank strat as a soviet means your t3 is effectively useless and you have to spend more fuel/mp for other tiers just to hold the lines. in short, you have fallen way back of ur opponent. more often than not, its actually more cost effective to learn to minimize stuka hits than tech for its counters. it definitely needs a small, basically do lesser damage to buildings so it wont 1 shot them and take everything out. make the rockets fall in a circular area like the vcoh, it will be fine. In: COH2 Balance |
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