I was browsing a topic on the official COH forums and came upon a thread discussing the early arrival of the OKW Puma. Here is a quote that i found quite interesting
"The Puma is a life-line for early game if the allies are using any light vehicles or armor of any description, as it takes the OKW a whopping 295 fuel (minimal teching costs and unit cost), without making any outside purchases, to gain access to their first and only dedicated heavy anti-armor unit that has the mobility and defenses to deal with allied threats effectively."
Now i started thinking, "Why are these "crutch" units allowed to exist? By "crutch" i mean these units are the only things keeping that faction in the game, no matter how OP, annoying, unrealistic, or silly it may be. I can think of several other examples:
1. Maxim spam due to bad Soviet core infantry
2. ISU152 being good at AI and decent at AT probably since Soviets have no heavy AT
3. LMG Grens being super good (because you got nothing else to build)
4. Schrecks on Volks because Raketen is unreliable
I don't think Relic ever intended to "force" us into using a particular unit. I am sure they want players to experiment and use different units. However, players have learned which are units"good" and which are unreliable (bad). This leads to players defending a unit that may be OP because the alternative would be very unfavorable.
I personally think that these "crutch" units should be fixed and/or their alternatives changed/buffed. I am not asking for all factions to be the same, but i think some units and upgrades are just a no-brainer. To make matters worse, factions lack varied units because all of the other alternatives are commander-specific. This issue may also seem worse depending on what is the dominant meta
Relic needs to open up more RELIABLE alternatives for players. This could be done via adding more nondoc units or alternative counters more reliable and better. I am tired of seeing the same unit(s) and upgrades being made over and over.
Tell me what you think
okw has tons of good anti tank units, they are just in different tiers. volksschrecks is a core unit, they can synergize with pumas/jadgpanzers/rakaten well enough to scare away light vehicles. okw wont crumble to bits without puma, they can still combat competitively using a different set of playstyle.
a good example of a crutch unit will be elite infantry for the soviets. soviet core infantry are pretty abysmal, scale badly and offer nothing in late game. guards bring in desperately needed ranged firepower and shocks are durable and deadly in CQC to beat late game german infantry. without these units, soviets infantry lines will crumble, ALL THE TIME. even now, it is not a perfect balance, obers can still a move all infantry to hell with that absurd dps on lmg34. quite expensive but too damn efficient, durable in almost all situations unless they meet tanks, not sure why they havent been nerfed but that is another issue.
ZiS is also another good example of a crutch unit. horrible but essential. soviet has got no proper AT until su85 which has a whole plethora of issues but that's another issue. t34/76 doesnt count since it comes so late, its more AI than AT and when its out, it is effectively checked by pumas/rakenten with schreck support. in the end, no matter what kind of soviet tanks, be it t34/76, t34/85 or is2, without the ZiS for 60range AT support and fallback point, soviet tanks cannot effectively mount an armoured assault especially when jagdpanzers/pumas/panthers can all penetrate that paper thin armour on medium tanks and do a good number on is2 which is outranged by all those tanks.
in all my games, i always need these units or else i cannot respond to threats properly. maxims can be replaced with good scout car + penal play, mortars can be replaced by snipers but nothing can replace elite infantry and ZiS AT guns.
as for grens/rifles, they are core units. like volks, they must be massed in numbers because they are rarely replaced by elite infantry later in the game, thus they must scale well later in the game. however, grens are scaling way too well, bars are perfect in terms of scaling, they bring a lot of close to mid range firepower but only give a small boost to long range which doesnt fuck up rifle infantry combat in general, but people being people, grens somehow must have 150% their entire squad long range firepower in a single LMG else they will hemorrhage axis tears to flood the world, because fuck balance, thats why.