Seen the same for vcoh multiple times over the years, and the same topics as well. My prediction is that eventually all of the nay sayers will leave (will take probably another year or so) leaving the usual fans of the game playing, with a richly updated game over the next year. If you don't feel like playing coh2 right now then don't, just play something else and wait for decent game updates.
Maybe I'm just too experienced of Relic's development cycle over the past 7 years and I've seen this all before, whereas for a lot of people this kind of thing is new. A lot of people are comparing coh2 to the 7 year old vcoh, and not to the 2 month old vcoh which was a completely different game and community.
LOL oh come on now -
Just because you toured their office and probably have some sickle swag laying around doesn't mean you can troll people with statements like that. Some people are just critical because they like the game and were hoping it would be a booming success instead of the sequel slump we all feared when the financial problems went public. Chat, leaderboard, in game friends options, map selection, custom lobbies, etc. were all features that were in the 1.0 release of vCoH which I continue to point out was 2006. These are things that while not what people would call "game breaking" are certainly essential in the expansion and retention of the multiplayer population. If I didn't know my way around CoH2.org, how would I know who is any good at the game? Where do I rank among my peers? If I didn't know anyone else who played the game, how can I play some arranged team games? How the fuck do I not play Rhzev, winter Pripyat, or summer Pripyat 5x in a row?
You are forgetting that this is the team that introduced ToV, made money off the good name of VCoH, and ran off most of the community of players that were extraordinarily good, players who beta tested their game that put them on the map. They left because they didn't like being rolled up on by 5 indestructible kangaroos for a year. You were probably the only remnant of that class playing CoH before this released.
If Relic has some sort of vision of a "development cycle" then it's one that lacks a lot of foresight. That release was 7 years ago and this neglect is showing us, the customer who coughed up 60$ and some suckers @ 90$ buying a CE on good faith, that the game is not currently designed to keep one playing multiplayer. 7 years in this current game market is about 6 years 8 months too long. People literally turn the channel and have very little patience unless there is something that keeps them coming back. Why do you think the CoD franchise is so popular? Starcraft? LoL? Dota 2? You think those consumers are just peons who don't understand that it takes 7 years to really create a good game?