The requirements on the box of the actual game do not match up to what you're saying. They simply don't say that this game should take monumental updating from COH1 in order to have a smooth experience. The same people who were running ultimate native res settings for COH1 have an entirely different experience with COH2. Hell, I have a custom built PC which I built myself and recently had to upgrade to play this game with more RAM and a newer GPU because I was getting 4-5 frames in blizzards or when the incendiary barrages came down. I STILL get noticeable frame drops in blizzards during nebels barrages or smoke emanates from wrecks.
While attempting to point out the fact that the game industry forces people to shell out 300-500 bucks each 2 years to be able to be "up to date part wise" and that's just what we face as pc gamers, you're neglecting the fact that Relic's online gameplay system predates even their first game. Hell, it throws back to the 1990s to be honest.
P2P degrades the technical quality of each match because the over "match" depends on both sides latency and framerate. |
I don't disagree that games can certainly grow. It's just highly unlikely. Again, I'm not shitting on the CoH2 dev team, they're doing what they can with what they have, but compare the quality of CoH1 on release to CoH2. I'm not saying CoH2 is bad, I'm saying CoH1 was great. It had bad balance problems and had bugs(To this day), but the concept, design, features, and formula were there to create a game with longevity. It had really nice graphics for the time, it had interesting mechanics and ideas that were unique, the game was released feature complete with things like custom lobbies, detailed and effective ranking systems, chat lobbies, and it also had 2 very well designed and asymmetric factions.
Due to Relic's financial situation - or rather, THQ's - they were forced to rush an incomplete product, forced to outsource important parts of their development, and forced to release something that, frankly, is subpar. I don't blame them, circumstance is a bitch. But we're 2 months post release, we don't have a leaderboard(An external 3rd party leaderboard is said to be in its design stages), we don't have custom lobbies, we don't have observer mode, we don't have chat lobbies, and to fuck things up even more, it doesn't even have the balance straightened out.
What you have there is a whole mess of shit that pisses off players of all stripes. Casuals have no features for them. Competitive players get shit on by bugs and balance. And intermediary players(People who like to play casual-competitive or are looking to become better players) don't have any features that cater to them either.
The only people that got their bang for their buck were those buying only for single player, and it's common sense these are not long term players.
People can say I'm being dramatic here, but these are serious issues. I'm going to keep playing CoH2, but I've become quite disillusioned, so much so I'm drifting back to Dota 2(Which I don't exactly have a cordial relationship with). The game's fun, but it has nothing to keep anyone playing except for diehard fans who hope it'll improve.
The point that I'm making is that a good release is everything. The best marketing you can ask for is word of mouth. Word of mouth right now is that CoH2 is not worth the $$. I've convinced my fair share of people to buy it, none of which now play. If those people bought CoH1 well after release it was because the game had a monstrously good reputation(Not every game is the greatest RTS of all time). People will come back after every patch, but if there is not notable improvement with each one they will stop wasting their time. If you wanna take a look at this just look at PlanetSide 2(Totally different genre, but stuck in a similar situation). Take a look at the populations for that game, and you're looking at the trend for CoH2 over the next 7 or 8 months if it maintains its current pace of development.
tl'dr; You can't really compare CoH1 and CoH2 because the standard of development is dramatically different, the market is different, and the game itself is different. CoH2 is lacking essential features, catering to no group of any importance, which is why you've seen this decline and you'll see even further decline if there's not some rapid changes and implementation of important features to keep people playing. Promises of such will fool some people, most people wont waste their time.
You and I were cut from the same bread my friend. |
TBH a lot of the people in this community are stupid but so was the community at GR. They're tremendously narrow-minded and unable to look at things critically.
The blizzards are a serious issue that also effects the balance of the game simply because the meta is played differently currently with units being used that aren't affected by the blizzards (think, clown cars with flamers/guards/snipers/penals, snipers themselves, SU85, T70, T34s, Scout Cars, HT's/FHT, P4, etc). The blizzards also effect the way games are played because of the map design (think the thick snow on langres...it's everywhere, the VP placement on winter Pripyat, etc). Lines of sight are decreased...except if you have an ability that increases the LOS. This leads to a huge disparity in ranged weapons on winter maps that don't have the same effect during summer maps.
It's a part of the game that I think was initially an interesting idea that differentiates this rts from something else, but blizzards were horribly constructed from both a gameplay level and a technical level. There is considerable frame lag during blizzards when comparing them to the summer maps. If this game wants to be an honest competitor in 2013 there should be no disparity between the two map styles. If I get 35 fps during non-winter maps I should get 35 fps during a blizzard.
Currently this isn't happening because the game is horribly optimized from a technical standpoint.
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Prediction -
There are going to be A LOT...and I mean A LOT of Soviet wins posted here.
I hopped over to the gr.org replays section. Almost 90% are soviet wins.
Disturbing. |
It's not nearly as populated or as deep as COH1 in terms of the community behind it.
But then again, we really wouldn't know would we? There's no statistics in game like VCOH, no leaderboards, no map selection, no custom lobbies, no chat room feature, no in game friends feature.
It's a subpar effort from Relic compared to their first game. |
Maybe its like facing a Panther and an ostwind? But then again we should just get right down to nerfing. Or just realize that the factions are not mirrored images.
ARE YOU FUCKING DRUNK KID? |
A unit that out ranges your tank and can go the same speed as your tank in reverse is a problem.
And how the heck is it the best anti-infantry tank in the game?
The guy above me pretty much sums it up. |
It's not about how it's the most effective Anti Infantry tank in the game? The best anti-armor tank in the game? The best ranged weapon in the game?
You think it's because they can back up quickly? Pfffff |
Good to see you guys back.
I see your having the same experience with the uselessness of the panther and T4 in general as everyone else. |
Thx for posting. Hopefully the Devs will see this. Maybe make a post about it on the forums and then link to this replay? It's actually a problem with bunkers in general.
I had actually had forgotten about this. Bunkers in general sometimes bug the pathing of the troops and they get stuck ON the outside of the bunker. This doesn't happen with on base bunkers. The quick fix I've found is to garrison them in the bunker and them take them out again. I've never tried that in the Minsk base. |