2v2 and above, pre-patch Pershing never had easy time due to fragility. I see the concerns about 1v1s but in current form Pershing doesn't differ much from Tiger, especially with extra damage reduction on vetted grens.
Tiger comes in doctrines with skillplanes, fragmentation bombing, light arty barrage, panzer tactician etc., while Pershing is in only 1 non-flexible doctrine that restricts USF access to arty, which is essential in teamgames. Moreover after both tanks vet up, Tiger has higher range, higher rate of fire, higher armour, higher HP pool, can upgrade the MG mounted on the turret and is by no means slow. If you think about army composition possibilities and map variety for 2v2, not all maps are good for tank destroyers as some locations do not allow you to make use of your fragile 60 range TDs and your AT guns will die immediately due to ease of flanking with inf or Tiger just killing them with new improved AOE. These are the locations where Tiger has pure dominance and not much can be done about it, yet the problem is with Pershing that can lose to stock Panther which is significantly cheaper... I don't get it.
Lack of stock rocket arty and reliable response to sniper are problematic for 2v2+. Today I saw a top ranked 2v2 game with wehr sniper reaching 87 kills in 32 minutes vs USF before getting randomly killed by Scott. USF player went for M20 but couldn't kill the sniper due to gren presence, instead the M20 died from suicidal charge of 222.
Maybe there is a big difference in 1v1 and 2v2 vs +2v2 but I never saw a team game 2v2+ where a Tiger come before a Pershing when the game is running balanced. And again Pershing is more like a Tiger Ace and not the stock Tiger and thats the main issue. Imagine Tiger Aces comes as fast on the field as Perhings. Then u can delate all meds from game...... USF with Pershing and arty in 1 doctrine would be just a click win doctrine. Atm there is no need of any arty for USF as they have strong infantry anyway and benefit from the arty, katjushas form the other team members.
So either they put the requirements for Pershing up or they nerf its performance. Something must be done, the current situation is to easy for USF to dominate or hold a battle balanced and just wait for Pershings. With the mobil med truck coming in early they can just hold any fuel or key point without getting in big trouble early game until someone manage to overrun them. Thats already hard to deal as an axis player especially on big maps and when u have to face maxims and mortars too.
What u say about m60 and at guns depends on the situation but honestly, 1 m60 can rek any tiger when used by the right hands with its range.
To flank usf blob is also not like u running against useless troops. upgraded inf staying in green cover, gl to overrun the blob