Axis are OP in 4v4 currently according to Coh2Stats.com.
As I have said in another post Soviets are weak in 4v4 because they are so slow to get to the front line. This is compounded by more people only owning Soviets. So the lower down the ELO ladder the more soviet mates you have on your team.
Recently I had another revelation for allies in team games. Every game I play at low-mid ranks the allied players do well until their first tank comes out. The rest of the match their infantry sits idle.
Many lower skill players can only micro one thing at a time. Since axis tanks are much stronger than allied tanks, these same skill level players perform better than their allied opponents. Once they smash the allied tank they have free reign to smash the rest of that players army that is sitting idle.
Add to this the comment by Aerafield that allied teching is not as straight forward/easy for noobs.
The real issue is at higher ELOs. You start to see less 3 and 4 soviets in a match. And a mix of allies can be very strong and hard to deal with at higher ELOs.
So the current state of balance is good for low rank axis players but slightly bad for high rank axis players.
2-3 soviets in 4v4 is maybe 1 of 20. Nearly every game is 2 US 1 brit 1 sov. But u bring it on point, for skilled allied players it is easy to manage the blob + tanks, thanks to the combined mix they can easily dominate the early game and keep axies away from fuel to tec up.
As axies player u can only survive first 5 min without noobs in team. 1 noobs is enough to loose 1 fuel. On allied team this is not then problem at all.
Playing vs top 50 allied players is like this:
1 mistake at start, wrong commander or unit build order first minutes and game lost. A comeback vs US nearly impossible with mgs, blob + med truck after fuel lost. Also playing 2 okw on same side the biggest problem, every good allied player know how to rek you.
Hardest allied combo at start for 1 fuel:
US + sov: pathfinders, med, mortars, maxims, sov.mortar, forward supply truck, mg bunkers
US + brit: path, med, mortars, snipers, mgs, bren + with gun, brit mortar
This and an agressiv playstyle is enough to rek 80% axies on 4v4. Holding only possible without mistakes. If he gets blobs behind u on ur retreating path ur double rekt.
U know whats left for axies ? A little part i the mid game, when they manage to get fast a wirbel out. Thats the time they can dominate for like 1-2 min the game lmao. When it comes to late game, by far ther is ko superior in german tanks in this game. Only jagd left good rest gets sniped out of range by every skilled allied player