I just wish it was more like a glass cannon. It should punish blobs, but tanks should be able to reliably penetrate it frontally. It's just so infuriating to see it bounce jackson and su-85 shots, even fireflies bounce its frontal armor occasionally. It just feels like it's too survivable.
This is a function of it being very short ranged (for a vehicle). The thing has 35 range, is a casemate, comes at tier 4, and is all but unable to defend itself vs armoured threats. It unfortunately needs to be fairly survivable to fulfil its role, as it necessarily needs to be in range of AT options to actually do anything.
I'm not sure that it can be justifiably be made too vulnerable vs TDs unless it were given greater range... and giving an unit like the Brummbar greater range will cause balance issues all of its own.
God forbid you actually have to micro your sniper and use it in combined arms with other units scouting and spotting instead of just attack moving it.
Please with the exaggerations about "horrible" balance position for Ostheer, as if they aren't an excellent faction in all game modes right now.
What gives you the impression they're "Excellent" in all gamemodes right now? The patch hasn't been out all that long, have you been able to collect much data?
I really don't think Volks should get more men, they were meant to have less men than standard Infanterie divisions. Rather, let the StG upgrade only take one weapon slot or let T3 add an StG to the squad. Or, if you wanted to be realistic, give the squad a veteran model upgrade or something.
Sure, though the CoH2 Volks are apparently kind of a mish-mash of "real" divisions already, rather than strictly being based on one particular type of division.
And i mean, hey, Volk squads already have more men than Gren squads, I don't think their having fewer men is part of their design as it is.
I don't think balancing around how many weapon slots an upgrade takes is particularly great, incidentally. You can't reliably make weapons drop, and if you're fighting SOV it's quite possible they'll have no squads with droppable weapons (Except perhaps a flamethrower).
Also; I don't think you can replace an existing model in a squad with another with an upgrade, if that's what you're suggesting.
The game doesnt need more overhauls, it needs the opposite. It needs all these community-overhauls reverted and get balanced and designed by actual game devs.
I mean, it is entertaining to watch as long as you don't play the game yourself, but at the same time it's also sad to see how a well-crafted game gets turned into...well...the current Company of Heroes 2 :/
Release CoH2 was anything but "Well crafted". Lelic bungled balance and basic design for a /very/ long time, culminating in the release of the WFA, who were (and still are, to some degree) ludicrously badly designed.
Part of the reason balance isnt in a better state is that lelic simply don't give the Balance Team room to make major changes, any changes made have to fit lelic's really autistic "vision". An example of this includes their refusal to allow Bolster to be scrapped for UKF, and their insistence that UKF simply /cannot/ have nondoctrinal mobile indirect for some reason.
>As a long range unit with recon capabilities, it overlaps heavily with JLI, and in general most of the OKW units except sturms doctrinal options are long range oriented units
One thing to mention: Despite the tooltips, Panzerfusiliers are actually not a "long range" squad, they have the same preferred range as upgraded Volksgrenadiers, which is short/short-medium range. The G-43 is such a confusing weapon in this game, and the version that Fusiliers get is fairly shit at long range, and instead acts as you might expect the Sturmgewehr to.
Yes, hypothetical merging into Panzergrenadiers or Assault Grenadiers wouldn't be recommended as they require to close-in to the enemy to be effective, likely dropping models in the process. However, I believe that getting over 20% Health on the field per Manpower spent AND getting it to the field in almost half the time would definitely be worth it, just not in every situation.
Perhaps it depends on playstyle, I really can't see myself wanting to merge with Osttruppen in 90% of cases with Grenadiers, and in 100% of cases when talking about Pgrens or Assgrens.
Also, funny thing - just yesterday I finished a short write-up on Conscript's merge, analysing how cost efficient it is for different squads and what are optimal ways of using it. In general I'm surprised that merge isn't used more often in both low and higher ranks, but then again - I'm no pro.
I feel the same way, really. I make extensive use of Merge when playing Soviets; Cons -> team weapons, Cons -> Other Cons, Cons -> Penals, Cons -> Guards, are all fantastic value, especially when your Con squad has Mobilise.
The reduction in RA is genuinely rather minimal (9% for Con -> Penal, and something like 12-13% for Con -> Guard), and its further boosted in usability by the fact you can do it instantly on the field. Perhaps it's a "micro tax" concern that keeps people from making more heavy use of it?
You get over 70% received accuracy of a Grenadier model for 60% of the normal price and in almost half the time. Plus, if they are being shot by explosive weapons (so pretty much any tank gun) they are practically on par, as received accuracy has much smaller effect on AoE weapons. Granted, they would be more prone to getting forced off the field or wiped, but that's "attention tax" you pay for cost efficiency.
True, and I suppose Grens are ideally used at max range (When they're following their LMG upgrade path). I guess the issue is, as you say, them being very susceptible to being forced off the field. Four-man squads with substandard survivability can't afford to hang around till the last model. Osttruppen and Cons get around it by their squads being 50% larger. I don't know if you're really benefiting all that much in the long term, unless the squads you're rushing back onto the field are doing little but capturing territory (Or are team weapon crews).
It also may as well not even be an option for Panzergrenadiers, they ABSOLUTELY can't afford to have Osttruppen models in their squad, even if they are very cheap.
To be honest, I think for Ostheer the ability might be better/more fitting if you just got Gren models (or 1.0/0.95RA Ostruppen models) for a smaller (or no) "discount". The main benefit being that you can get your squads back onto the field faster through merging with the "replacements" squad, rather than being able to really save MP. In effect you're just "paying forward" for reinforcements.
"Cheap models into 'expensive' squad" works better for Soviet, it's already a factional trait, and their larger squad sizes make the individually weaker members less impactful. (Merging into Shocks is still an awful idea though)
That's impossible. There's no way to artificially block reinforcement, and the only way you can modify a squad's loadout is by adding more entities to it - you cannot remove anything from it.
I haven't tried making a "building squad" consisting of building entity and infantry entities, which could merge with other squads, but I bet it would have a wacky outcome. Plus, it sounds like just adding Merge ability to Ostruppen, but making them unable to move out of HQ sector or making their off-brand Merge only work in HQ sector...
Having typed that out, perhaps giving Ostruppen Merge ability that can only work in HQ sectors wouldn't a bad way of reworking Relief Infantry. It would be roughly as cost efficient as Conscript Merge (about 1.21 Health-to-Manpower ratio for Grenadiers), but not be possible on the field (so no "tactical merge" to win an engagement).
I feel like a 1.25 RA model being merged into Grenadiers would be pretty godawful, even if it is much cheaper.
My choice of words? You called them low maintenance. Yes, take the high road PatFenis, it isn't me that needs your luck.
The game is factually on low-maintenance mode, Relic don't have a dedicated "CoH2 team" running things, and the game isnt getting Relic-made gameplay updates. I'm really not sure what you're trying to say here.