How is it not punishing for a clown car to just dive carelessly that's my point. As I have said I could move it away to my base but I did not, to show how you can easily play Clowncar+Penal or Flame with little risk high reward play.
All you proved is that you threw your FlakHT away for no reason. I'm not sure why you're trying to pretend you did it intentionally, to "prove" that a 20% HP light vehicle will die if it is hit with AT fire.
PF, RE, Rangers, or Paras wouldn't need to hit 100% of the time to have killed your flak HT there. A single hit from any of them would have killed your HT just as well. You do realise that from that range Zooks and Shrecks do have 100% chance to hit a flakHT, by the way?
The downside of Penal AT rifles is that they do much less damage and have much less penetration than Zooks or Shrecks, which is compensated for by the fact that they don't miss.
Is there skill involved in Zooks or Shrecks sometimes missing a target? That does seem to be what you're implying.