You did, though. You say there's no reason why the game shouldn't be balanced by just what the top 5% of the player says, but they balance the game just for those top players in 1v1. They're not balancing for the good of the rest of the player base, who primarily play teams.
The Sturmtigers an example, lots of complaining had to be done to get that fixed. What about the Pak 43, the only cannon that can shoot through buildings, the insta suppressing MG42 that Ostheer gets at the start of the game, the cache spamming that is something I only ever see Ostheer do because why wouldn't they, their nondoc tanks are just on average superior.
I don't recall the top 5% of players clamouring for the Sturmtiger to be as it was.
Imagine thinking the Pak-43 is imbalanced.
Cache spamming only really happens when you fail to bleed your opponent. |
Not strawman, cause it actually happened. Replace AVRE with the Sturmtiger. I thought it was obvious.
I feel like you ignored the whole, "only balancing around 1v1" part.
I'm aware of what you were "going for", but it's irrelevant as I'm not defending either the AVRE or the Sturmtiger being able to oneshot people from fog, and it has absolutely nothing to do with this thread. It's a non-sequitur.
1v1 and 4v4 need separate balancing, but I'm not seeing how I'm "ignoring" that. You've been specifically complaining about the "top 5%" of players, not so much 1v1 vs 4v4 games.
You've also been insisting that Axis are heavily advantaged, when that doesn't even seem to be the case at the moment. Do you even have any specific examples of imbalance? |
It was obviously exgagerated.
Still Mg34 supresses a lot faster then what allies generaly get. The tiny arcs dont really make the .50 and duska better.
I would think that the supression of the mg 42 and 34 being really close would be common knowlidge.
I'm aware that it's exaggerated, what I'm saying is that the MG-34 really isnt at the top end of MGs. Third best nondoctrinal, fourth best doctrinal. I suppose that's not accounting for arc, but how much weight you put on an MG's arc is subjective. |
We won the game pretty easily, but that doesn't help the "comeback potential" these caches give Axis a lot of the time. You have to play Allies to understand.
You do realise there's nothing stopping you building Caches too, right? OKW can't even build them.
They don't give unique "comeback potential" to Axis. |
Riegel and M6 are the same.
Wait, the M6 tracks vehicles?
Hm. I'm surprised it isnt used more, then. |
and no...ost has not the strongest AT mines. ever heard from the mines from the USF light vehicle? no? see. you are uninformed or forgetti.
You know that OST has access to the Riegel mine as well, right? That's the strongest AT mine in the game, not the Teller/M6. |
No, telling someone to just get better at the game when serious balancing issues are brought up isn't a strong argument. Imagine if the AVRE could shoot through the fog of war and instawipe units with no counter play and you bring attention to it, and the only response you get it is, "git gud".
That's kind of a weird strawman argument. Try to think of something realistic if you're going to put words in my mouth.
It's ok to say l2p. l2p does not fix balance issues though. The players at the top are better capable of adjusting to imbalance, which is why they are affected less than someone that is still near the bottom of their learning curve. From relics perspective, new players should be significantly more important than the top 5%, because the new players bring in ALL of the money. The top 5% only brought in money when they were not top 5%. It does not serve the community well to have allied noobs getting trashed by axis of noobs of the same skill and vice versa. The sociology in this is extremely important to success.
That's completely illogical. If something is actually imbalanced then being better at the game doesn't suddenly make it balanced. All that would happen in reality is that better players would be able to use broken (overpowered) units even more effectively, and would simply not use broken (underpowered) units.
Imbalance is magnified at higher levels of play, not made less obvious. If the game trends to being better balanced at higher levels then that means that the game is well balanced.
If the argument is that the game is more balanced at higher levels of play then the solution really is to simply learn to play better. |
No, that means that the rest of the playerbase is subject to the opinions of the minority. And if you dare question bad balance decisions you get hit with the learn to play, like with what you just said.
You're both complaining that the game is balanced around the top "5%" of players, but also that "Become better at the game" is somehow not a strong argument?
Please explain why balancing the game around better players is a bad thing. (And why this somehow translates to "bad balance").
"High Leveled" is clearly analogous to "Better players", unless there's something I'm missing here. |
Friendly reminder for people who still, after 8 years, don't know how to fight M3, especially now that its more squishy then butter left on the sun - PFs still arrive with ATG.
While Panzerfusiliers do arrive with their Anti-tank grenade, they are, of course, doctrinal. Ideally you shouldn't "need" to use doctrines to deal with vanilla equipment. |
It is able to shoot through obstacles because it would be totally worthless otherwise. The closest comparison is the 17 pounder, which is:
A: Nondoctrinal
B: Tougher/impossible to decrew (In part thanks to Brace), which also means it cannot be stolen (Though this is hardly a realistic scenario).
Most artillery offmaps are able to obliterate the thing, and an infantry attack is similarly able to decrew it pretty quickly, though you'll then need to follow up with something else to actually destroy the gun. Katyusha can deal with it as well, as has already been mentioned by Katukov, though you obviously need to be careful not to get too close, since a lucky scatter can have the PAK shot go beyond 75 range.
Letting your opponent build a million caches is sort of your own fault though, especially if you were allegedly dominating his infantry. What was stopping you controlling the whole map (And destroying those same caches) while he was wasting all his MP on Caches? |