I personally hate the ice im a pure german player and i hate the spammable mines from the rus players is freaking shit u cant afford this on the german side ur always starvéd on munitions and its impossible to always walk an pio with minesweepers with ur tanks. ok u can say dont drive over the ice but sometimes u have to do it to have chance to flank the at guns or the su 85s coz itsa impossible to face them
The soviets are more versatile, but even then: putting a mine on the ice is a gamble for the most part, since the areas are broad (even the shores). I'd much rather place them on solid ground chokes.
Think there's mines on the ice? Use any form of indirect fire to clear em out. Panzerwerfers are especially good. If your opponent spammed mines, there goes all his munitions.
Eh? Blizzard developed their service for Warcraft II back in 1996, I don't see what WoW has to do with that.
You mean Warcraft II Battle.net edition? The Battlenet you see there, compared to the battlenet you see now is VERY different. Hell, even the internet was very different back then (you could forgive shitty lag because, well, most games were laggy on 56k).
Lets not even go back that far: The original W3 battle.net was more CoH like in performance than the current Battle.net 2.0.
Tycho nailed it: No one is saying Bettlenet sucks, or Relic sucks, but we have to stick to reality: CoH2 doesnt have battle.net. I am willing to bet I've suffered more NAT issued on vCoH than most here, mostly because of the aweful relationship between P2P and my router, but Im not going to whine about it. Its just the way it is.
With regards to HTD and having a timer put on being able to retreat this could get messy, they can not dodge/move away from a tank so the whole squads can be run over in 1 click, not sure if that is ok or not.
This is true.
However, it is also true that HTD allows you to keep very good defensive bonuses without any penalty (lack of mobility isn't a penalty when you are trying to be defensive). When you use any of the suggested counters (grenades, flames even vehicle crush), the soviet player only needs to retreat on time, from a battle that was perhaps already difficult to win.
This makes it a no brainer ability, on almost any situation, especially early game. Even a win-win situation ability, such as smoke dischargers, has the penalty of setting you back in the munitions war. HTD has no such penalty. There needs to be something the Soviet players forgoes, other than mobility, for using HTD.
Except... that's not the secret to SC2's success at all.
Most of SC2's success was hype, not careful game balance. Anyone Beta testing SC2 can atest to this, I remember at some point people were whining that SC2 was designed around ramps and zerglings.
Blizzard DID ask their top players, but you have to realize Blizzard has the money and power to bring that and keep doing it for many years until they feel satisfied. 99% of devs out there can't.
Let me give you an example of what Blizzard did, by a non Blizzard company: EA with Command and Conquers and BFME2. They contacted some of their top players to get feedback and stuff. It still took MANY patches to get those games rolling, and even then, their competitive communities are hardly e-sports at all (Generals being an exception).
The truth about Esports is that it is such a new phenomenon worldwide, that nobody honestly knows how the hell to do them. They have some succesful experiences, but its still a learning process. Stuff like LoL are split between lucky accidents/coincidences and well thought out schemes.
The fuel positioning is a little weird, too. They are so close together and in the middle of a chokey pass, controlling the center means control of the game, no questions asked (the fact that there are little flanking options makes this even more obvious).
I think maybe they should swap 'em: fuels on the sides and munitions in the middle, so as to motivate some incursions into the sides.
People shouldn't be surprised at the small number of people automatching.
People want to try out the campaign, and the Theater of War mdoes. A LOT of people didn't play the beta religiously, and are trying to come to terms with the new mechanics with skirmish AI.
vCoH was composed of like 15-20% automatchers. The rest weren't. This won't necessarily change much the second time around.
On Steam Store, last I checked, CoH2 was first at the top sellers list. This is good for us automatchers, too.