This complex armour mechanic formula was one of my few complaints about CoH1.
And they have not simplified things at all?
i mean stuff like this ruins the visceral feel i have playing an RTS
For Burst weapons:
(Reload frequency + 1 ) * Brust duration * rate of fire * damage * accuarcy
-------------------------------------------------------------------------------------
brust duration + (cooldown + Windup + Winddown + burst duration) * reload frequency + reload duration
i hope they create a more simple armour mechanic for a balance patch or later expansion.
It really is not complex at all. Sure, it aint a straight 1+1=2 but its not even high school math.
CoH has some wonderful stuff: accuracy, suppression, critical hits, scatter, cover, amongst other things. If you want those things to work at all, then it needs to work at something a little more complex than 2 vs 1: 2 wins.
You DO NOT need to calculate DPS every time to be effective with a unit. DPS is an advanced calculation to give you more precise data, but it sure as hell will not make your unit positioning, your situational awareness or your critical thinking any better, and I'm willing those three things will make you flat out better at CoH (or any other RTS) than any other thing. APM, micro and macro come with practice.
In the end, trial and error is better than knowing all of the stats by heart.