will there be a 1.2 patch? |
I have several different ideas for Ostheer that I think address a lot of the concerns with the faction atm, principally T4 and the Ostheer infantry game.
While I lean a bit towards Imperial Dane's view on the HMG42 being the cornerstone of the Ostheer infantry setup, and also then the source of most of it's difficulties, I think buffing the HMG42 in a significant way is probably not an entirely realistic prospect (I would be interested in reducing the RA for the starter HMG42 crew though, from 1.25 to 1.15 for a start, maybe.)
With this in mind, and considering the current issues with T4 not being worth the price or what-have-you, and also considering the relative fragility of Grenadiers, which is still a topic of discussion even after the RD change, I have an idea which addressed both the T4 and Gren issue simultaneously.
It's simple, have acquiring T4 grant a global buff to Grenadier reinforcement time and cost as well as experience gain via a requirement action in the squad sbps. Given that Ostheer is supposedly a primarily late-game faction, this allows quicker replacement and veterancy gain by Grenadiers in the late game, allowing them to more quickly catch up with enemy infantry even if suffering wipes. At the same time, this isn't a major combat buff, and so should hopefully not be seen as a particularly dangerous balance direction, merely a way to keep Ostheer mainline infantry relevant.
For reinforce cost and time I was thinking a 10% reduction in both areas, bringing Grenadier reinforce cost from 30 to 27 and time from 6 to 5.4. For experience gain I was thinking 15-25%.
On this same vein I also believe the squad population cap (sbps, not individual pop) for the Grenadier squad should be reduced from 3 to 2, the same as most other mainline infantry squads. Seeing as how Grenadiers are primarily a form of support infantry, this helps them better fulfil this role by eating up slightly less popcap, particularly in the lategame. For reference, a Grenadier squad of 4 men would currently use up 7 popcap, and in this case would only use 6.
If these changes are not sufficient with regard primarily to infantry (T4 is somewhat secondary in this idea tbh) I think any further changes should come to how the veterancy is dealt out rather than a stock combat buff (or the reinforcement cost change being considered right now, tbh).
EDIT: I should also say that, as with other infantry units with ability recharge veterancies, like riflemen, I think the ability recharge bonus should apply to all or at least most abilities in the squad, including doctrinal ones (blinding grenade, rifle grenade, sprint, etc.)
Nice idea but I don't think the developers will. They've limited themselves to making small changes so far. Another thing that OST needs is a rework of some commanders.
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Ost is op in team games because of Jager armour
Ost was OP in 1v1 because of mobile defence
Take away Jager armour, I guarantee Ost will suck in team games
Give them back the old Mobile defence Back, they will be OP in 1v1
From this we can conclude that
a) the ability to counter TDs and Artillery in the same doctrine is really good
b) Ost sucks in 1v1 as they lack a light tank, as that is what mobile defence gave them
OST was OP? when, how where? |
Its safe to assume each new patch is last one.
Thank you . A curiosity before the mobile defense doctrine as it was before? |
The final version of this patch? I would imagine at least one more update, but possibly several more. Either way, the earliest I would expect this patch to be released is the end of the month.
So after the release of this patch will there be other ones nearby? or do you have to wait almost 6 months? |
Well, it's called a winter balance patch, so I'd guess before the end of march
So how many patches will there be before the final? |
where does all this ost suck mentality come from? 1vs1 perspektive they can be very aggressive with assgrens and have the fastest light vehicles + a very strong mg42. Sure grens are only 4 men, but hey you want mg42 and 5 men grens? Time to give T0 50 cal to USA then .
Later in the game you can either go for 222 pak combo to scare of any light, or build the best mine in the game.. Or you can rush a strong medium faster than nearly any other faction (exept brits but they suck XD), soviet basically needs T70 to stay competitive when your grens get g43 or lmg. Opponent went for schocks? np go 222 or FHT opponent went for 4 cons into maxim? why not skip t2 and go for pgs instead? you have plenty of options as ost.
and of course in the lategame you can go for tiger and use your frag bombss as the best anti inf offmap in the game.
so really i dont know where all the hate for ost comes from, its one of the best rewarding and balanced factions in the game. Becouse with ost i actually feel like i have options and can adapt to the opponent, therefore i feel like i outsmarted the opponent more than with allies.
I feel like all this threads are created by players which expect grens to hold on their own, or keep on loosing mg42 or pak40
https://www.coh2.org/news/102660/world-championship-match-stats so beautiful in 1vs1 that in tournaments it has a win rate of 33% and in tournaments little choice is made. |
Yes.
As usual.
Typically final iteration is stated.
But think of tweaking what's currently undergoing changes, not increasing scope for whatever personal problem you have.
Sorry but I didn't understand the last part of the message.  |
Hello everyone . I wanted to know when the final patch comes out? Or will there still be many trial patches? |
Calm down I just asked why he can't have 5 men. I love OST all the other factions suck me. |