Things that should changed
Special Weapons Regiment
Resupply Halftrack since vickers-k is a clone of the bren make it the same cost 60 mun --> 45 or give it some unique statistics to justify its higer cost
piat drop should also cost 45 mun know (i honestly don't know if they already lowered since the winter patch)
Hold the line, i rather would like to see them do only give a defense Bonus and remove the loiter planes and lower its cost to match other buff ability (60 mun i believe 6cp)
replace conecntrade Fire Operation with precision Barrage from Advaced Emplacement Regiment
Tactical Support Regiment
lower the cp requirements for the re recovery squad from 1 to 0 cp since engineers can be built now direct from the start
Vanguard Operations Regiment
Replace the medics from the gilder with the current medics with aoe healing since the gilder medics are bugged
Mobile Assault Regiment
Infiltration Commandos start with 5 men but with the same gun as tommys and needs to be upgraded for stens like the storm trooper squad. This lower its ambush capability right when the spawn, for example next to a enemy sniper and also allow it, to make them a proper long range squad with bren from the weapon rack.
Land Mattres need either a buff by lower its cooldown and remove its negative damage modifier against cover or make it non doctrional and replace it with precision Barrage from Advaced Emplacement Regiment
Commando Regiment
Air Supremacy Operation, lower its price and impact time, therefor give them maybe only 2 bombers rather then the recon, strafing and 3 bombers
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The new Take Aim Vet 1 ability from the Vickers don't cool down when the machine gun is packed and mobile |
it happens only on this map, despite they say it could be happen on any map i've never seen it somewhere else, just ban this map |
When the ukf Medic is on AOE healing and u reinforce a squad member, then they stop healing and this one guy is not locked in place so he will walk around alone when u give him orders |
The UKF sniper need a ignore vehicle button rather than ignores all vehicles now on a move
Hold Fire
Brummbar and Dozer Pintle MGs will still target infantry on hold-fire; they will not auto-target aircraft.
This should also applies for AVRE hull mg |
Just had a game as UKF and it seems the AT-Gun cant hit anything now, it missed from ~10 shots all shots on light vehicles
Edit: it fired against 250 half track mby i got just unlucky but it seemed very suspicious |
Grens have 20s. Volks have 20s on their Panzerfaust too and all other units with 30s except Royal Engineers get cooldown reductions with veterancy (Grens and Volks don't). REs are the only inconsistency, and it's on the list to get addressed.
It's 18 versus 15. Grens get higher range on purpose because they are more vulnerable when snaring than other squads because of their low squad size. Osttruppen are losing the premium range in the patch.
Not just Grens, Osttruppen and Jaeger-Elite have the same cool down and range. But good to know they are on the list for change |
All Ost Snares are still at 15 seconds cooldown while all all other factions have 30 second, this is inconsistency at its finest |
MGs are effected by cover, by moving, while there difficult to aim.
AI guns are less effected.
In addition Comet comes with grenades and WP.
To put simply if I was facing infatry or support weapons I would rather have a Comet than a Panther.
The comet is only better when u use phosphor shells which came at vet 1 and cost u munitions and don't kill anything but only lower the hp.
If u drive behind an at gun the panther with pintle mg and the comet, again perform the same. |
AI performance pretty much the same?
Have you ever used/fought a Comet before?
Even back when it was not very cost effective, it was still better against infantry than a Panther. Since then it got a cost decrease, mg buff, and a main gun buff vs infantry.
Before the buff the comet was worse then a panther against ai with pintle mg, now the are the same. Go and test it on the cheat mod!!!
The only scenario a comet is better against ai is when the squad is clumped but that's also very inconsistent due to the bad accuracy against infantry |