totally agree multispec. god knows soviet vehicles suffer from rear shots an awful lot, why not the stug. |
i like the tactic of at gun and ram, but i find the AT a tad weak against the heavy tanks. |
Right let me start with i am mainly a soviet player, im getting a lot better than early closed beta and i will about 90% of my 1v1s since this stress test, i like to believe this is because i did ok in the closed beta before some balance changes which IMO favored the soviets.
Now this is the 3rd game i have people raging at me about T34 spam and how powerfull / op the ram is, as i have pointed out, damaged engines stops the ram even mid ram i believe and that they should escort there super tanks (bad habits from coh1 perhaps) but it falls on deaf ears.
Are the t34s too over the top? is my winning streak down the fact i always try to maintain 3 tanks at the same time and if i feel like "cheesing" i build 4/5, even though i feel like i have a good early game or at the very least don't loose it.
In my experience the T34 die's very quickly to most of the German AT any direct rear shots takes huuge chunks of its HP away, if the ram was taken away they would need to have a lot more Armour / penetration to keep up imo or reduce it's already low cost even more.
So forum goers should ram be removed? or perhaps only useable when under 30% hp? (even with damaged engine or it would be totally useless) or should German players learn to build paks, have grens nearby and not totally rely on there super tanks to win games, because after all what do soviets have to counter the Germans heavy tanks?? the T34 ram, thats about it (non doctrinal, and even the is2 and isu152 are not good AT) |
nope and an elephant cant one shot (or even 10 shot ) PGs |
the mp is not cheap but the fuel is a little, its only 5 more than a t34 |
i dont think the OP is asking for god mode T34's and i agree with OP the main gun should not need 10+ direct hits from the Rear to kill a stug. imo it specific to the stug, panzers 4s and surprisingly tigers go down quicker to rear shots than the stug , at least from my experiance. did they screw up the stugs rear armour? (and it penetration)
/high jack, why does the stug have more penetration than the su 85?
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@kafrion. yes i have done the is2 a little bit too, though the actual is2 is very underwhelming, 3 times now it has been killed off by a stug, for some reason the stug penetrates it's armour like it was hard peanut butter in some stale bread..
but i do like everything else about the doctrine, the kv8 is just... drool tastic, that thing just runs up to AT guns and chews them alive. it has tons of armour +HP and so can just back away and get repaired.
Also i too roast defensive lines with the napalm drop, but the precision strike is also very good. combine it with a t34 ram just as you drop the flares almost guarantees a hit / kill, i think it is because the actual "ram" animation immobilizes the enemy tank during the animation and you need to re click to make it move giving you a valuable secound for the strike to hit + the whole engine damage bit, not so great to waste loads of munis on a panzer 4 / stug but a tiger / elephant, nomnomnom |
Completely agree with you kafrion. but imo in 1v1s it is better to go for a guards doctrine because flamer half tracks will eat at guns alive which makes you have to go quite passive. (forgive me if everything revolves around the flame track but 90% of germans i face in 1v1s go flametrack)
In 2v2s and up i tend to go with shock troops alot more as isu152s are just amaazing late game. |
If im mistaken, disregard this post.
I am not having problems against Germans i win 80% of my games. i merely thought it would be nice to have some sort of anti tank infantry that is not guards, i feel it pigeon holes people in 1v1s, if hit the dirt was for example alongside a shock troops doctrine it would not be such a no brainer, currently that doc gives you capable anti infantry with conscripts( PG capable) anti tank inf. and late game an awesome artillery piece (tiger comming at you, either button and set your atry on it or ram it and arty it, does not always kill it but it sure as hell makes the german scared and makes him play it way more consertativly)
i think i have digressed, i would like more diversity with my doctrines / playstyle, currently if i suspect a flame half track comming i always pick guards doc, 9/10 times the HTD one, but maybe if i could get panzer shreks or something a little weaker on my penal squads or some inf (but no conscripts, jeez they are overloaded already) i could go with shock troops alot lot more. |
i too would like some non doctrinal AT for infantry. currently there is only the AT nade which does very small damage to 80% of vehicles, the only one i can think of that it can destroy is the AC but thats about it. |