With Starcraft, there were graphical improvements at least, more flexibilty in the building of units, and it had better spectator options. HoTS had less in the improvement front, but there are some minor things and many improvements targeted the esports scene.
So if I call someone simpleminded it means?.........Surely you would want complexity as it adds depth and gives choice, which is a core element of an RTS.
Your points about SC has nothing to do with gameplay, it was more of an upgrade in hardware imo.
Complexity is nice to have to a point yes, however tetris is a simple yet rewarding experiance.
I in no discourage complexity in my RTS games, but Complexity for the sake of complexity can often end badly, simplistic design can create master pieces which can be improved easily.
I guess what im trying to say is, some of the more complex gameplay mechanics from COH, as some suggested the circle capping opposed to the flagpole capping, does that indeed add strategic complexity that is fun and challenging to manage, or does it add needless complexity for the sake of it and players just got use to it, (this is just an example of many). |
there was NO improvements in SC franchise, it is the exact same game with different units, build workers collect the same resources and build the same stuff,
Total war is a good example, command and conquer so-so (please dont include CnC 4, total rubbish)
for me i do not want the same game with diffrent units (which does not really work when basing off ww2) SC2 was awesome because sc1 was simply just too old and needed revammping.
One last note, the best solution is often the most simplist, Simple does not mean dumb or bad. |
MG42 supports a defensive play, maxim supports aggressive play. they are both fine. imo ofc |
It is, not sure why you used " ", if you removed the reliable engine damage then ram would need to be reworked,
If it does a lot of damage ie 80 to 90% of a m3 health that would be good but i think ti would be best if you have to research it first like the AT nade, a non researched good AT is just a little too silly, it requires no for thought from the german.
No need to worry about light armour, my gren already have a good ability to smash it straight away |
Yes your tank can die, but it does depend on how you use ram, for example on pripyat in the centre, if they have a tiger holed up near the middle with all there infantry and crap, you can use an incendiary bomb to force all the infantry off of it / killed paks and HMG, use a strafing run
Or send in your infantry first use guards to button the enemy tank while your ppsh cons mop up any AT infantry they have then send in your tank 5 to 10 secounds later for a ram, but the time the enemy infantry can target your T34's who might have shot them on the way in, they will be very low on HP and could easily die.
so yes you can easily loose your T34, but it does depend on the situation and how you play it. |
Bottom line, RAM has counters, if you don't try to learn them and use them you should loose, panthers have counters, if you don't learn them /use them you should loose.
@talafron, YES and ability you choose to use SHOULD HELP YOU, grenades help, the healing vet 1 ability helps, placing mines (though not technically an ability) helps, firing your panzerwerfer into the fog of war helps.
Why on earth should an ability you need to activate NOT help you???
P.S. i don't think anyone here would mind if you lached on a 50 munis or what ever cost to it. |
ramming a full hp tank should not be on your list of things to do no, which is why we are discussing real alternatives, not suggesting ideas which quite frankly will make the ability useless.
i would also like to point out a big reason WHY so many soviets are ramming from the start, its because it is way to easy to get an engine crit stopping you from ramming, i would gladly wait to ram untill my tank was nearly dead if i was sure it could ram, but i wont take that chance, i would rather ram it soon after we begin to make sure it happens then wait and twiddle my thumbs hoping i get the chance.
I would like to add i think RAM should be a fair trade, it is an ability to be used, it is not suicide because the RAM does not destroy your tank. |
can you name any other ability in the game that does not give you a fair trade?? why should ram be any diffrent. |
you can try having a halftrack/ scout car next to your p4, and microing into the t 34s path. it will either cancel the ram or make it ram the scout car which is then a economical win for the germans, |
imo it does not fill the role of light vehicle killer, it has no turret and it is not that fast, a upgunned AC can circle it and kill it with little micro.
It has little penertration and really cant go toe to toe with any medium tank, not that i think it should, it's only real use is the bombard ability which is quite nice with it being free, personally if your enemy has alot of mortars MGs and heavy infantry i would get this, bombard the mg/ mortar nests then infantry rush it.
I would almost never build more than 1 |