Nullist you speak the truth, i am on the fence about ram being OP /the changes/ removal ect ect, but what i dont understnad is why no one is coming up with tactics against it, fausts stop ram's even mid ram. its needs a clear path, place a hlaf track/sc / or something/except infantry) between you and the enemy tanks.
support your tanks with a pak or 2, t 34s will die very quickly to shreks + a pak hit. |
the vet idea is just... bad, 9 times out of 10 the ramming tank dies... but i do like geting rid of the capping vet ability, ive used my Ts so many times to cap victory point when i know the only thing out there to harm them are some shreks who wont always win vs a vet 1 tank, good micro will see the Pgrens die / retreat.
i like hte munitions cost or making it useable only at 30% hp or less(but still able to ram with engine damage) |
yes i agree nullist, and i honestly believe RAM should never do more than light engine damage and destroy the turret, perhaps no engine damage, you will still be able to get your tank out alive but you cant use it in that engagement the problems a lot of players seem have is that your super expensive tanks get immobilized and is staring down a ZiS field gun and goes pop for a cheaper fuel cost though relative MP cost |
agreed budwise currently they way to deal with a tiger is to ram it and get another tank to its rear while circling it with ppsh cons /shocks/guards, it still takes a while but it works, my most memorable tiger kill in a 1v1 was a ram which destroyed the engine, both sides infantries got decimated and everyone retreated, my other t34 was shreked to death, my only unit was some engineers on route to repair my tank, i laid a demo charge next to the tiger and blew it up!! best use of 90 muni evar! |
What was wrong with the previus balance between stugs and t34s and su85s (only bad thing afair was the OPness of tigers and IS2) , as far as i remember last time i played ram was immobilising your tank and destroying the main gun every time and your opponents tank was suffering from gun destruction and slight engine damage , why did they change that ? FailFish
yes the t34 stil get immobilised and main gun destroyed, the enemy tank gets main gun destroyed and engine damage, but that is random on how much, if slight, heavy or engine destroyed. most of the time it is just light damage so they can back away |
Ostwind: 400MP/100Fuel
T34: 280MP/75Fuel
hurp.
please don't just post costs, the Katyusha Rocket Truck cost 360mp and 85 fuel but i don't expect it to kill a tank.
i do not disagree the ram is working better than intended but i do not agree it should be removed without compensation. |
correct me if im wroung but the su-85 is classed as a tank destroyer yet its Armour is paper thin, moreover this is not about realism but balance.
imo the argument about turret strafing is just a bad one in coh2, it is simply way to easy to damage an engine nullifying the turret strafe ability |
perhaps a munitions cost or some other variable needs to be put in place, but if a change should happen i hope they would buff the t34 a fair amount as the only reason to build them is for the ram.
As stated above it looses to a ostwind (durp) |
we were trusted by the devs to not divulge info on how to get into the stress test, only give out the email from which we got it.
and i hope everyone honors that trust. |
casual play and competitive play are not mutually exclusive even though everyone seems to think so. let the competitive people have what they want, it wont destroy the campaign or comp stomping |