I mean the only power spike change is the Lt/Cpt hitting the field 1 minute earlier but that's not a tremendous buff that's going to put USF above Ostheer or OKW, just at their level.
True, although I cannot help but recall that the whole reason Ostheer has a t0 MG42 was because of the effect of officers hitting the field.
A minute sooner is not insignificant for establishing early game field presence. That and a 150mp captain squad by 60 fuel may revisit that initial pacing issue between USF and Ostheer. Time and testing will tell.
I feel like a 50 fuel captain with ATG/Pak Howie and a 'side-tech' for the Stuart, not AAHT, may work. At 20 fuel it would not change the pacing of the Stuart while allowing ATGs and Pak Howies a sooner field presence.
The LT could keep these proposed changes, but the 0.5 tech could unlock the AAHT and the M20. The proposed changes for the M20 are necessary for that unit regardless of teching adjustments.
This would grant faster officers, as is apparently so desired, and a cheaper way to go both LT and Captain without affecting the pacing of Major tier or any vehicle. The cost difference for both LT and Captain without any half-step teching would be 10 more fuel.
Which is already shaved off the cost of grenades.