7) Also remake Point du Hoc
This, unfortunately is largely impossible. It can be remade but it can't function properly.
Territory points are highly limited, so sectors cannot be replicated whatsoever.
But more than that when the wheel was reinvented for CoH2 the functionality of terrain height wasn't really baked in. Unfortunately this means no CoH2 map can feature any sort of 3D terrain without breaking most gameplay functionality.
These two features have ultimately crippled the capacity for maps to be made.
It's hard to say but options have largely been exhausted for CoH2 map making without either more dynamic or variable territory points or overhauling every unit in the game so it cam deal with Z deformation beyond 0.5 .