First impressions
US infantry flamer dudes are still tough especially when the brit player uses the frontline smoke ability to cover their mass advances.
Ez8's seem like they can 'tank' better now surviving a combined pak and p4 welcoming party with only modest scratches and the p4 coming off worse before the EZ8 pulled back
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why isn't there any talk of improving them? They are rarely used and they are a welcome mix to monotonous conscript spamming. Alas, rifles get even buffer and even conscripts get a small survival boost at Vet 3 but penal troops are again the forgotten step child.
I think its really a scaling problem with them - they could do with either better vet or maybe a weapon upgrade option (DP's?) when tier 3 is built or something |
just curious about what "data optimization" means, they maybe addressed the memory leakage thingy? didn't they? hope dies last ^^
This is almost certainly just tidying up unit values and removing some additional layers when making calculations in game - they have mentioned this before in the context of removing the blanket +25% received accuracy for weapons teams and coding that into the actual weapon values so the engine didn't have to apply it as a separate part of the calculation. I expect it has zero impact on performance |
Thinking exactly the same thing here.
Those nerfed one were the only things giving the Brit and edge... now the beginning phase will be rather hard for them.
Except for the LeIG buff and Brits overnerf, it's still a good patch, thanks Relic.
Well they had had a few sops - a handful of manpower saved on teching and their twin ostheer nemesis snipers and mortars have both been nerfed |
M3 Scout Car is a thing, same sight range as T-70. The notes also never mentioned taking it away from the SU-85.
I presume the 85 still has focus sight? I dont think this unit should lose it as it doesn't have a lot going for it and always needs support anyhow to actually kill stuff given how poor it is at chasing (or turning) |
They must at least POLISH the new incendiary properly;
currently, in the Preview patch, it has
1) the molotov throwing animation. It is too slow, so the grenade flies before the animation finishes. It looks glitchy. The old throwing animation of their former grenade needs to return here.
^^To see such unifinished animations and detalis in the live version would be rather underwhelming.
I don't know what will be the outcome but I do know that the tuning mods cannot include graphical and engine changes only values so it maybe that there is a proper animation in the live patch |
Yes they are tough when the comets start spamming. the coming patch intends (currently) to push them a bit later and give the churchhill less health so this should help. |
Panzer shreks will help a lot particularly against jacksons and to support rakens and jp4. Brits are of course new so the combo may take some getting used to. What is your team mate doing ? If is he/she is ostheer they should have paks which if supported will wreck all allied armour |
The t34 change is also bullshit - it needs to be 8 so that the tank works as a support armour unit for the rest of your combined arms force. I would have to see a T34 buff in order to like this change.
'Balancing' the unit up to 10 in case someone spams T34's ignores the fact that T34's are shit and germans have abundant AT at their disposal.
This is a blatant Relic error that tries to constrain the SU faction because it doesn't want T34's to be any good. But it's still the wrong decision to make, guys.
punish the SU player for spamming them.
The T34 has a popcap of 12 in the current live version - this is still a buff - maybe not enough - have you tested the change or is this just conjecture? |
There's lots of angry shouting about PROPOSED changes in the balance preview. I am slighlty mystified by complaints such as Von Ivan complaining that T34's have moved from 8 - 10 popcap when a couple of days ago they were moved from 12 - 8. To me this seems like fine tuning of a pop reduction. 10 might not be the right number but then perhaps 8 wasnt.
It is worth considering that in finding values it is quicker statistically to exaggerate changes (i.e. overbuff or overnerf), gather data from them and then set the correct value based on the data from the original value and the extreme value. Earlier someone complained about a cut in the wasp to 4 damage and said that six 'felt' better as it was kind of middling - it might end up as six but the change to 4 will testing can quickly find the value it should be rather than what might in woolly terms be right on the grounds that its in the 'middle' of two values suggested by the developers.
Everyone has their own opinion of course. In my mind I think I see a bigger picture in these interlocked changes or a shift in the feel of gameplay to increase fun and reward skillful play. This includes range changes to tiger (still needs a spotter to take advantage!) and all the flame tinkering etc.
For those flooding the threads with demands for improvements to Brit IS or whatever pet balance issue they feel is being ignored, I would say the balance preview is not over and all the other changes will have impacts on how they should be handled. The process so far shows a willingness to engage with all corners of the game so I expect that its not the case that they have 'forgotten' IS or whatever it is that is 'missing' from the patch at this point. The preview is very bold and this may prove a problem but I would rather they tried and failed to fix everything whilst improving gameplay through changes people don't think are needed rather than leaving things alone because they seem 'ok'
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