We are simply talking about different things. You are taking about the g43 weapons and I am talking about the whole PF squad.
The myth is that 6 men g43 PF squad lose only 10% DPS on the move. And it exactly that myth that is false.
My misread on that part, I thought it was about the G43 itself.
This is secondary myth. That G43 PF somehow have significantly superior DPS on the move than other units. As your state the difference far is only 6% so their far DPS on the move is not really that special.
You are correct to point DPS retention and that is why I pointed it out also in my previous posts.
Why do you only point out the far DPS difference?
Their close moving DPS is 44% higher than Penals', I'd say this is pretty special, while retaining a vastly better DPS after model drops. But I'll move away from the Penal point since I don't see a reason to use Penals as a reference.
To the highlighted point: Normal squads in that function lose between 40-50% (sometimes even more) of their DPS across all ranges on the move. PFs lose 25-30% of their static DPS. Only Shocks achieve this, but even then only on the close range with heavier losses mid and far (not that these ranges really mattered, but still). But if we need a completely different class of units that is meant to do heavy damage close range which to justify PFs moving DPS, this should be a clear sign that PFs need changes, also regarding their DPS.
Phrase the issue as you want: Too high DPS concentration so that model drops are not punished, too high standard moving DPS: PFs do too much damage on the move for various reasons.
PF are not the topic either.
What has been argued is that the MOD team should have for foreseen the issues with PF and they should be nerfed:
"It doesn't take a rocket scientist to see 90% DPS on the move units is pretty stupid and when they're picked every game maybe there's an issue."
What I have pointed out is that is not the on the move performance the issue (since it similar to Penals) but the design so fixing PF might not be a simple as it looks at first glance.
The claim was that balance team did not care enough if issues exist outside of high level games with taking PFs as an example (no one has seriously complained about Penals for quite a while now). While I agree that PFs have multiple issues, the comparison to Penals still does not make sense. Those squads, especially Penals, fight in completely different army compositions and even face different enemies.
Off topic from our discussion:
PFs need a REAL weakness. They literally are a complete squad. Acceptable static DPS at all ranges, good to very good moving DPS, very good DPS retention, grenade, snare, even a utility flare. Decent RA and reinforcement cost. The only "bad" thing about them is a relatively mediocre mid range DPS, but that is not an issue due to their mobility.
This squad needs more punishment for losing models. Afaik they have their own G43 version: Make it shittier but give them 4-5 of them. Or just nerf their RA, even if reinforcement costs have to get a bit cheaper. There must a some decision making for leaving cover and pushing in, but currently there is none. That's what makes them so blobbable.