But that's kind of the point. If your fully upgraded tommy and rifleman couldn't beat a sturm, that would be stupid. However, vanilla sturms can kill rifleman if you close the distance. That's why you get obers later on who can match up with the upgrades later on.
the current ober should really be cheaper. 360 mp and 9 pop.
the veterancy bonus on the rifleman and tommies get ridiculous. Conscript get better veterancy due to their lack of common upgrade, but the rifleman and tommies have easy access to lmg/bar.
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Also, 5 other dedicated AI squads are good counter argument why they should never get it.
As cancerous as shrecks are on them, they aren't going to change that.
obers are really a shadow of their former self at this point, but yet I don't really want to see them returning to their former strength.
Sturm might be cheaper, but they are still no match for a geared and vetted rifleman or tommies.
jaeger, panzerfusilier, and falls are doctrine units. Panzerfusilier is more of a glorified volks. That At nade on the panzerfusilier also managed to be even worst than the one on rifleman. |
Gib Volks more AI (rifle damage from 10 to 12), redesign the shreck into a PzFaust-like ability*, increase Volks cost to 240 (although it doesn't really matter) and be done with it.
I honestly prefer a snare to the current shreck.
* You buy the shreck upgrade for 90 muni but instead of getting a shreck, Volks get the ability to fire a shreck - for free because you have to buy it for every squad individually.
Same range/cooldown as PzFausts but penetration/damage of shrecks.
The results:
- rifle damage from 10 to 12 basically increases their DPS to a value slightly below Grens
- A-moving Volks blobs (with shrecks) won't work (anymore) against vehicles
- Shrecks basically get less range/higher cooldown compared to bazookas in exchange for 100% accuracy (same as PzFausts) and the ability to snare vehicles
- Volks don't lose a weapon slot
that seems needlessly complicated. Why not just given them a faust ability. |
@Firesparks
"warspeed bonus is a direct clone of the current wehr blitz."
No its not:
Changelog:
"Tiger / Tiger Ace / Panther / King Tiger and the Blitzkrieg Ability
Upon review, we felt that it didn’t make much sense that these heavy armored vehicles could move in and out of danger so quickly. We also found that it provided a negative gameplay experience for those trying to counter this. Similar to the changes made to the Soviet Snipers’ sprint ability, we’ve decided to tone down the effectiveness of blitzkrieg specifically for these three units.
Blitzkrieg max speed bonus has been reduced from 35% to 15% exclusively for the Tiger and Panther. Other tanks remain the same.
Acceleration has been reduced from 60% to 30%
Combat Blitz ability speed bonus modifier has been reduced from 2 to 1.4"
In addition smaller target size, higher accuracy (and of UKF ATGs)and higher accuracy on the move, higher speed of the UKF tanks, that fact that it does not require any XP, that UKF have ontop of it other vet abilities and can be given to allies make warspeed a better ability...
first, note that the ostwind and panzer 4 still have the old un-nerfed blitz.
make a separate nerf for the warspeed on churchill and comet. Make the bonus the same as the "heavy blitzkrieg" on the panther and churchill. Also add a 30 mu cost for the warspeed. Wehr blitz require vet, british warspeed require tech and engineer, but both require 30 munition to activate.
@Firesparks
"first of all
the centuar and all churchill variants are already getting a nerf tommorrow."
That is exactly the point of this thread. UKF armor is going to be nerfed tomorrow and then it is going to be nerfed again.
double nerfing is a bad idea. |
PIAT is mainly useful for hitting the big fat armored target. It basically ignore armor and stuff like the King tiger make for easy target.
Well,
1. Turn that damn sniper into a unit that is not OP and does not counter its own counter aka remove its AT abilities;
which is why the brit sniper have a tank snare. Changing the brit sniper would require a redesign of piat or giving tommies tank snare. In the early game the brit should be using the AEC and/brit sniper to counter fast moving vehicle. |
The comet has 290/180 armor value and it's fast enough. It can shoot smoke shells without doctrine. It can speed up for free.It has 18 size value while its counterpart has 24(the panther).I feel this unit has pretty good survivability... But its the new faction...
It has size 22. Look at the picture I posted. It's right there on relic's mod tool. Where does it says 18? |
The comet actually is 18 not 22.The Stug and JP4 are tank destroyers, they have small size for some reason. But the medium/heavy tank should not have such small size, meanwhile they are too fast, I feel the cromwell is, well, just flying all the time.The comet, it is a heavy but fast tank,the small size makes it harder to hit than its counterpart.
Pls don't protect the privilege which the new faction has but the other factions don't have.
http://i.imgur.com/1wMi6Ly.jpg
the cromwell and comet's relative small size contribute to their survivability. Unlike the sherman or the jackson who seem to attract enemy shell.
I will agree that the cromwell is a bit cheap. It compare favorably to the pziv and should be 350mp 125 fuel. Alternatively nerf the main gun so that its penetration is 80/100/120.
as long as we are on the subject on price, I've said before the firefly itself should be cheaper but the tulip be weaker. 440mp 145 is too expensive for the base unit. |
And you forget the size of Cromwell and Comet. It's just 17 as same as Stug while the other factions mediums/heavies have at least 22.It means they are harder to hit.Not to mention, the cromwell and comet move really fast.
That's the brits, which is called the NEW faction. Enjoy!
cromwell is 18
the comet is 22.
the jpz4 is 18 as well.
Btw, the US sherman is 23.
Allied regular medium tank have been struggling since the release of the original sov and ost. The British cromwell is the first allied medium actually capable of fighting the axis medium and atw on anywhere close to an even base. |
because it's an expensive piece of junk.
You pay 120 munition in addition to 30 fuel, Can't chase down retreat squad, die in 2 shots, flamers can't damage other light vehicle, can't reinforce after upgrade, cost 30 fuel but still has 222's paper thin armor.
the fht should cost 90 munition.
the wasp should cost 60 munition. |
volks need some type of anti-tank to secure the flank. I hate schreck blob but the OKW are dependent and addicted to them.
they will need faust if they lose the schreck.
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