I propose the Sturm Command Squad
They come in storm doctrine instead of JCS at 2 cp's at 340 mp
They are essentially 6 man ass grens with 1 exception that they have 1 stromtrooper mp40 and no weapon slots.
They have sprint but no grenade assault instead of that they have smoke.
And just like the JCS they are limited to 1 at a time. |
Honestly rather than having Infantry armor types the way it was in coh1. We could have armor and damage types like in rpg's for CoH3. they would function the same way as it does in CoH2. |
It wasn't repeated in CoH2, because it was proven non functional concept in CoH1.
Well no. CoH2 uses the current system because it's much simpler to implement(code wise). |
I'd say the problem is not incentivising losing volks, but over spamming them, not taking into account their late game performance into the first place.
1v1 high level will always be a different can of worms, but its not exactly hard to get 1 volk less, 1 kubel instead for map control and replace it later with ober or other elite inf of choice when it outlives its usefulness in any other game mode.
Well someone has no idea how the game works or maybe you playing are to many 4v4's and have lost all sense of how to play. |
... This is the point where you should also provide a suggestion to improve MP40s instead of just using a singular unbalanced comparison to shit on the balance team.
This ain't singular though, it's practically the truth. And if you want a suggestion give volks their own varient of mp40 with higher dps up the cost to 60 muni. |
I never found the MP40s worth it. Even current PPSh Conscripts usually win and with the added PPSh will win decently.
I love the Hypocrisy of the Balance team, Less expensive squad win when it comes to allies. |
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I have zero motivation to enable your pedantic streak. An "anti tank" gun is a counter to "tanks". If you want to argue hard, soft, flimsy, flaccid, have at it general V.
Here me out, AI tanks counter infantry, AT infantry counter tanks, so who should win a fight between them and why.
This question is important in the question of Brum vs ATG. Brums are supposed to counters Support weapons ATG's included. |
Assault Guards aren't bundled with the M5 anymore in the balance patch. Though I struggle to find the purpose of Assault Guards now when Shocks and Partisans are just better versions of Assault Guards.
Ass Guards can get 2x Elite Zooks, There is your answer. |
keep everything the same and give it one less shot in HP to take. Retain the firepower so its still a great shock unit but make it more risky to use. if you want to bump some resources down a bit fine, but really I think thats all it needs. Its not the power that is the issue, one shots are flying all around the battlefield at that point in time. its really the fucking beefiness with it that throws the balance off.
You can make every mistake in the book, with the exception of reverse your ass into two ATGs, and still get out with your brummy intact and probably like 8-10 kills in just two shots with good target selection.
So it comes later than all TD's and just as much or more than TD's and should be even less easier to use than them???? Like wtf. The only thing this can counter is infantry and support it cant even deal with mediums. |
It's more like a tank destroyer for both factions is just a deterrent not a guaranteed kill on said tank. It banks on the fact your opponent fucks up. If he doesn't fuck up, their tank won't die.
So you wan't to pay less money wait for less time and also be able to easily kill it. Really nice argument. I think you should make pak 40's one shot mediums then. |