When we're at it, i want to bring up the LEFH's counter battery and british version of it (tho less problematic being timed and muni cost), they are still require close to no input and put intense micro tax on opponents. |
Stay tuned.. Sega might announce a new CoH game next month.
This |
Reload is one component of ROF.
ROF of for the vehicles you brought up are:
Panther 6.65
Easy8 6.55
Comet 6.4
vet 3
Panther 5.03
Easy8 5.29
Comet 5.17
In addition the vehicles/guns you have chosen to compare fit different categories since Panther has a pure ATG gun while the other have an AI/AT gun.
yes, what i was trying to point out is panther doesnt have slow rof as the OP stated. I can load the tool and easily come up with stat of TD, i dont know about the others but certainly the panther have better ROF than the FF for beginning. |
How about a WC51 with some boxes on its rear? (afaik adding already existing models to a vehicle is possible)
oh, i almost forgot we sill have that car, it i see several mod with it, i think it can be done. |
M1919 lmg and sprinting won't work well together. But I like the idea of a thompson upgrade for riflemen.
But even then the doctrine could use some munition and fuel booster, like a supply truck similar to the ostheer opel or the okw 223.
the US should have their own supplies for sure, but sadly the model doesnt exist. But the soviet have a truck model. |
you know what is better ? making m1919 stock. i mean, you have the rack built in your base, why dont just give it a tech to unlock m1919 at captain or event major ?
on serious side, i think a dedicated flame rifle squad is a good ideal, too. And there can be a 6 man upgrade which take all slot, add a carbine to the squad and also unlock fire up. |
talking of vet, regarding reload, panther, e8 and comet all have to wait till vet 3 to get better reload and at that point, the panther get 30% compare to 20% of the other two, and comet doesnt event have reload vet up to last major patch. again, problem ?
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why do you think panther have slow rof? i take a lock at the modding tool and see the following at vet 0:
Panther reload: 5.6/5.2
e8 reload: 6.6/6
comet reload: 6.4/5.9
so event when taking in 1s of windown that only the panther have, it reload and fire time is comparable with british and us premium med, with 10 more range. So, what is the point ?
on the moving acc, only the e8 come out on top with 0.75, which is an us perk. Comet have standard 0.5.
btw, the tulip rocket deal only 120 dmg each, which suprise me by a lot.
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USF is already munitions heavy so I would even suggest making Flamethrower Team a call-in squad, 4 Riflemen with one Flamethrower.
This is a nice and very doable ideal. Flamethrower section is still exist and create a rifleman version will be simple. |
Change them to 5 man squad with 2 fg42 upgrade that similar to bar and replace blunder nade with normal nade. May be. |