Right direction and good changes, but it needs some more. My suggestions:
AEC:
Replace starting Tommies with Engineers.
1. For that reason, Brits will have one Tommy section less on field and cannot blob that hard anymore.
2. On the one hand, they get a close combat unit early on which can compete with Wehr Pioneers, push Grenadiers and flank MGs. And on the other hand Sturmpioneers are no longer able to push Tommies CQ while having to face Engineers in front of them.
3. Bren carrier with lower armor can be easily repaired and ammo can be saved for upgrade.
4. When T2 is teched, Brits can build their new 250MP Mortar very quickly to get some needed indirect fire support.
5. With the one Engineer starting unit Brits finally get a close combat unit with snare (after T2 is built) directly on field. OKW 221 and Ostheer 222 can come very fast and surprise you while having no AT. But with the 1 Engineer starting unit, you can fend it off until AT gun or AEC arives. (remember, AEC will be delayed few seconds and come later this patch).
I think this would balance British faction by a lot. Less Tommies on field will help Volks and Grens to fight them, but the first Engineer for free will also help Brits in many many ways!
The ideal seem solid with both Ro.e starting and change to UC together. i will take it but still hoping for a bolster change. |
Stumpio have both shreck and sweeper upgradeable is alright, but i will want them have a toggle between deploying each one, so you can only use shreck or sweeper at a time. Like for now spio can put away their sweeper, i think it should be that they need to do so to deploy the shreck. |
+1 for removing counter battery. it is a nobrainer |
Second, why are they so squeamish about adding a mobile arty option for UKF. There's no reason the Land Mattress can't be reworked and moved into the faction. Nerf its barrage size, range, add suppression and reduce its reinforce cost, and you have a mini Panzerwerfer that could pin positions while infantry advance on them.
+1 on Stock land mattress, the heavy mortar barrage is just strange. Event as it is now in doc, it still meh at best. Reduce it a bit, add suppression and put it in company CP after anvil or hammer teched. The empty slot in mobile assault can be replace by mortar cover from commando reg, totally good ability that being waste by being in a too muni heavy doc.
Further more about the heavy mortar barrage, patch note said it have 180 range but currently it is same with normal barrage. And it fire a mix of heavy shell abd light shell, which is weird. Hope that will be addressed. |
Bolster rework suggestion:
- Bolster research removed.
- Medic section removed (other healing options are already available).
- Grenade tech unlock "rifle section" upgrade for 45 muni on tommy, add a scope enfield (no sniping model, just some acc/sight bonus) take up 1 (or event 2) slot, allow reinforce to 5 man and unlock base arty.
- Weapon rack research unlock "weapon section" upgrade on section for 25 muni, add a 5th man without taking slot, allow for 2 bren setup.
- Sapper can be 5 man default or getting 5th man via sweeper/heavy sapper upgrade. This also get rid of issues with 5 man double PIAT + snare carrier and 5 man flame squad.
- Rifle/Pyro and weapon sections upgrade can be further distinguished with some small exclusive bouns. For example, pyro section can gain back 1.25 cap rate, or have a sight bonus, or moving acc bonus, while weapon section can have 1.25 built speed for bags/trench (wont be too much since bags and trench build time was increased in general) |
It will ve very nice If this kind of rework can be consider with 2021 patch. |
Will a bolster rework be consider? I mean It is the biggest core issue of the faction and this may be the last chance it can have ? |
What about an AT rifle upgrade for stumpioeer ? It will be better vs light vehicle like the UC and M3 scout. A Shreck upgrade to replace AT rifle once a certain struck is set up will help with the scaling. |
I like these ideas but it's quite a complicated change.
From the modding respective, it is not too difficult to do, what hard is balance it out. Still, with the adding of medic and change to forward assembly, i think applying recon section and weapon section is enough. |
The AEC can be further delay and have a slightly AI buff.
About the heavy engineer upgrade, since the speed penalty is being removed,i think the vicker K should be removed as well, The sapper's vicker k is not strong and doesn't help with the smg loadout of the squad, and it come very late to be a power spike. in exchange, upgrade cost can be decreased, like from 60 to about 45 muni, and the squad's name can be change to "experts engineer training" to get rid of the "heavy" nature - indicate thay they are nolonger slow. |