I got 3900X last month.
Will 64bit beta add in multicore support, hoping we can see 120fps at ultrawide.
I know 32bit can run ultrawide already.
This is 100% MS funding it, hope relic can use the chance to do more foundation upgrades, like multicores, low latency input, even patch DX12 with direct IO for ssd loading. |
I think snares (or rather the concept of snares) have been a good addition to the game compared to vCoH because it adds an additional layer of strategy and tactics to the game (keeping your vehicles protected by snare infantry, adding strategic choices between line infantry with snares or specialist assault infantry, etc), but the way they work in CoH2 with always dealing engine damage below the threshold makes them too punishing.
I think ideally mines should deal engine damage as they do now, but snares should only deal a temporary stun critical that makes the tank slow down (on top of their damage). Like the Rear Echelon mines. That way infantry can still use their snares as a deterrent (protecting friendly tanks and support weapons, stopping assaults, stopping pushing, etc.) but it would make snares a lot less punishing because the snared/stunned vehicle would be able to escape (or continue) more easily once it wears off.
imo ATG and AT tanks with 60 range and almost pen is the more issue.
A snared tanks dies too easily.
But top players dont like RNG, so i think a decrease from 60 to 55 range for stock AT is smarter solution.
And also recon flares which gives too many vision.
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I'd say it's quite the opposite actually. Players will likely be willing to play more aggressive, knowing that there won't be a risk of extreme RNG that can unpredictably or unfairly turn a calculated action against them. Which will provide more and better entertainment value.
i have to disagree, viewers get 1 more possible outcome with abandon.
players can still play aggressive with 5% chance of abandon as they have been.
again this tournment the participants dont want abandon and that is settled.
im just saying it is not clear cut that abandon should be ...abandon, in future games, in future patches, in future sequel.
it is a mechanics, that adds more outcomes, and have been tone down and hardly game changing except for highest level of plays perhaps..
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IF someone recons + Stuka dive bombs one of your units and the game 5% randomly rewards you with an abandoned is just stupid.
IF players have some certain degree on how, when and where an abandoned can occur, then it means they can make thoughtful decisions regarding those risks.
Sorry i just dont like the state of esport vs live sport. but that is another issue
as for this scenario. it is not stupid. the opponents has to know to where recon + spend on stuka + that vehicle has just enough hp left to get that 5% chance? and then to recover the abandon tank. thats doing something from the opponent.
and it is like ..5%...
We have 'nerfs' with bigger percent points but still overly in favor as pre-nerf state, and that is considerd 'nerfs' balancing. this is not a sight against the balancing, but to say 5% is 5% really
abandon is no different from other rng in the game. you can make decision to further reduce that 5%, and that is thoughtful and planning from the other side.
other rts do not have even rng or any even.. so as to get certainty and 'fairness'. life aint fair, life has luck as hidden stats too |
It is rather subjective, but the main point is that out of control kills and abandons punish the player for calculated risks or gambles. Something which both the players and most viewers agree upon hinders tournament gameplay. Tournament mode seeks to remove the extreme cases of RNG, not the more regular ones. Having your tank abandoned in an otherwise calculated dive deep in enemy territory is way more severe than an infantry weapon drop.
i know pro players will laugh at what i want to say
but solo diving deep into enemy space with a lowered health tank, without abandon now greatly favor the attacker with 0% of giving the tank away, when abandon chances are already so low.
loss of flavor to the viewers. 100% esports outcomes are boring /shrug
but again, the participants all agree. im just giving another spectator view. Though im not sure most is how many? |
RNG in RL sports comes from factors such as weather (rain, wind) with the equivalent on CoH been something as small as RNG on small arm fire.
Abandoned vehicle equivalent IRL would be like a football fan entering the field, wounding a player and that team no longer having any replacement whatsoever.
i respectfully disagree at the example.
your example is more descriptive of a bug or something
abandon rng is whether a hit under certain conditions, will randomly give away the tank, not without some donwtime afterwards. we have to be clear.
if you control yourself not getting into those conditions, or see an openings to take the risk, or have a backup when in this situation, abandon is just as counterable.
spectator wise, this adds more unpredictability every game. we will cheer if tank got abandon and stolen to use against the risk taking attacker
competitve players wise, yes it adds stress on the losing feelings.
but i only play 2v2 rank 1000+.
thats my view, i think abandon now is at a very non critical game changer, but still gives a nice dose of flavor.
same thing, as AA gun shooting recon planes and crash into my healing spot, wiping my squads.
painful when happens, but i appreciate its rng because it can happens to both players |
Have read 1st page... damn, remove bounces and misses too please. A sterile game = e-sports ready game!!1
Yap!
We already shifting Coh2 in this way, as the asymmetry mechanics are tuned to feel more and more mirror copy. The TTK is lowered. The action relies more on higher apm.
Coh3 = 100% eports ready = no more money to relic
Relic attempted esports with Dow3, how did that hepled? |
Its not a flavor its a gimmic which might give you win\lose based on the dice roll, without any controll.
Competitive games do have RNGs in it, depending on the title. But you know what the difference between good and bad RNG model? Predictability.
Poker is totaly RNG game it its basics, but its still competitive, because you can predict what your opponent might have\what cards might be on the table and so on.
Any digital card games, if they are done right follow the same model, where you can predict what cards you might get based on cards already in your hand.
CoH2 excample. Out-of-control shooting. There are 3 possible outcomes, lets say they all have same chances of happening. You know that out-of-contol is common. Based on it, you can continue moving when you see out-of-contol or continue circle around enemy tank.
Abandon very rare mechanic, becased on nothing, cant be predicted, cant be countered, cant be prevented. In non-ideal situation, yes, it has no impact. In ideal behind front line situations it can cost you game.
can you predict RNG is live sports? /boom
Abandon can be countered because it is rare, takes a LONG time to repair now.
Abandon in front lines, you take the risk reward of a dive, you probably have support of AT behind your dive. Kill it before it get repair.
Anyway the players in this competition dont want abandon, thats their choice, you watch it or not, thats that.
But i as specctators, non-pro players, appreciate abandon, a new mechanics in Coh2 and should be retain. We already lost weather mechanics, killed without even an attempt to fine tune.
Relic if you reading this, please dont make the game just for the top50 players as in patching it out later or in coh3. |
as a viewer, i like rng, i like abandon vehicle. They are so low percentage now, leaving it on will add flavor.
Live sports have rng, bad referee decisions, lots of variety.
esports have to be perfectly balanced logic outcome, depending only on your apm and build order? boring computer logic then.
and before you know it, coh3 will remove this mechanics, just like coh2 remove blizzard and heavy snow mud because some pro players dont like it....
i understand pros of coh2 tournment want perfectly expected outcome, so you are matched by your l33t mouse skills, it is fair on competition basis to reduce variables..
but the spectators of coh2 want more flavor, flavor they are used to or come to expect to have in coh.
besides abandon vehicles take a long time to repair now |
It can handely wipe team weapons on yellow cover in one shot from full health and 6 men. In yellow cover they tend to bunch up. If the opponent usent paying attention it will be very deadly to setup teams. Just against inf not so much. Ost has pgrens and bbq track to deal with regular inf easy.
it is still the worse nade |