
Profile of Bulgakov
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Let's keep it constructive
Post History of Bulgakov
Thread: State of the balance according to Imperial Dane20 Jul 2014, 10:04 AM
I live in Russia now, I can say the tinned foodstuffs haven't changed much since those times 0_o You'd have to be damn hungry to eat the mystery meat "tushenoe myaso". It's more like a failed abortion in a tin with jelly. Like they threw a pig into a Sherman mine-flail and put the still-quivering pieces in the can. Yum. Still available in stores! In: COH2 Balance |
Thread: Yet Another Commander and Bulletin thread19 Jul 2014, 15:01 PM
what i do is informing, noit complaining. You're complaining about people complaining. I don't think people are saying "I want commanders 'cos I want a huge advantage" as you're claiming. I think they want variety. Some new fun stuff to try out so they don't get bored with the same commander and strats. Some commanders allow you to play a totally different way. That's fun. The complaints about access to new content are legitimate. Why should anyone give a damn that you dislike their complaining? They're speaking to Relic, not you. Your complaint is irrelevant. Take your own advice and shut up. In: COH2 Gameplay |
Thread: Greyhound´s canister shot 19 Jul 2014, 11:12 AM
Its fine, its not early game unit, it got hefty cost, the doctrine is faaaar from amazing or even optimal and without skirts it will loose to armored car, puma walks over it like it wasn't there, both can be on field well before it arrives. You say everything's fine. You're like an old broken record, it saddens me. It comes too early to have unavoidable-squad-wipe ability. Effectively if you see it, you have to retreat your inf. Not just walk back to cover but retreat to base. In: COH2 Balance |
Thread: Maxims vs the OKW 18 Jul 2014, 16:24 PM
Yeah, what's your point? In: COH2 Balance |
Thread: Maxims vs the OKW 18 Jul 2014, 16:17 PM
The hardcounter is still infantry support gun. Yes, definitely a hard-counter, it's powerful and has great range. BUT... It come smuch later than Maxim. Soviets can build 4 Maxims, lose no capping power and dominate early game. By the time you get your Infantry gun, you are wayyy behind. Still, the Maxim shouldn't be too nerfed. The soviets definitely need an MG. How about 4 man squads + 1.2 armour? That way they stay durable but can be sniped / mortared in a fair time. That's a nerf+buff. I still argue that MG teams and AT teams shouldn't be able to cap sectors. If they removed that, there's NO WAY anyone would spam Maxims BUT the Maxim would remain powerful. Ta-daaaa In: COH2 Balance |
Thread: Relic trying to save War Spoil with Free Commander Rotation17 Jul 2014, 17:01 PM
2 points: A - People aren't saying "Don't give us free commander rotation." They're saying "We didn't ask for this, we asked for access to the great content you're teasing us with". They are ready to pay Relic money for access! Instead they have to pay with huge amounts of time, which is not an option for anyone with a job. B - you said "no right to own" if they handed you something, you certainly have a right to own it. Yet again you have completely misconstrued what people are saying. In: Lobby |
Thread: I feel betrayed from RELIC (War Spoils and com. rotation)16 Jul 2014, 19:21 PM
I'd say if you learned to read, you'd ascertain his point very quickly. Allow me to sum up for you using my reading skills and copy-paste: 1: "RELIC IS GIVING ME TWO NEW COMMANDERS TO CHECK OUT, but guess again, i already have them (payed money for them)" WOW. See what I did? I read what he wrote. Try that sometime. I hope that was sufficiently succinct for your poor comprehension skills to handle. PS, next time you feel like insulting a guy who has learned your language but still makes mistakes, don't. Especially when he has made his point clearly and the issue isn't with his writing skills but with your ability to understand and tolerate other opinions. In: Lobby |
Thread: Nice job Relic!16 Jul 2014, 19:10 PM
I think Soviets need a big gun like this (eg to help with overly-aggressive OKW trucks) but "Precision strike" makes it into a kind of *debug* button. It just deletes squads almost without fail every minute or so. I think a small nerf/change is needed. Maybe just remove prescision strike and give it a three-shell ability with scatter instead. Or add red smoke to prescision strike. In: COH2 Balance |
Thread: Hitler's reaction to War Spoils15 Jul 2014, 18:04 PM
Lol, well done)) In: Lobby |
Thread: USA has some rather super advanced artillery14 Jul 2014, 17:48 PM
So you're saying a doctrine which literally has nothing else going for it apart from refunding the cost of bought tanks has artillery that is overpowered? Very clever play? A DISPLAY OF SUCH SKILL!>>! WOw, much skill, very 2-click. Such esports, wow. The stun was random. I see BUTTON+BOMB / STUN+BOMB all the time on big tanks. It' not spectacular or stunning play. The reason you never see it is you're an allied-only player. Try OKW, you'll see So much of this cheese. Try to get a KT then get cheesed like this, see how you feel. In: COH2 Gameplay |
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Latest replays uploaded by Bulgakov
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