except for the elefant, there's really no point in using this on non-turreted tanks. maybe they should get ambush/camo + first strike bonus as an added effect? kinda like the ambush camo upgrade for infantry. |
i hope to see these come back. seems like it would synergize well with the brummbar, although that thing takes alot of manpower to build so who knows. maybe it should require munitions as well?
wait a minute did this even happen on the eastern front?? |
i use this all the time. if you're impatient, you can go for a commander that has the t34/85. the armored assault commander is perfect for something like this. |
its a hard counter to soviet t3. does very well against kv1s, kv8s and t34/85s too. not too reliable against is2s but 2 or 3 can take one down if only the is2 doesn't get too lucky with shots bouncing off its front armor, which you should expect. su85s and isu152s hard counter this thing, but also keep in mind this thing is faster and has better rotation than those two so you can use this to flank them if you can distract or catch them off guard.
oh and its vet 1 ability is awesome. its a guaranteed penetrating shot and stuns enemy armor. great against is2s and when you manage to catch an isu152 or su85 off guard. |
obviously I played with it. 6 games after the patch, every single one I got 2 or 3 of them, combined with and without building Tier 3. Won all of them, StuG always had a ton of kills. I even built it when my opponent went for T34s after I got a P4 or normal StuG.
So, I don't know if you played with it or if you are able to use it correctly. For me, this unit is a pretty damn perfect unit for quite a lot of siuations. I am obviously talking about 1v1s, no idea if it is any viable in team games, especially not 3v3s or 4v4s.
do you have any replays on hand? |
halftrack call-in is 1cp |
Ah, sorry man. Did not know they came out later...
But the T-70 only has a small window to operate, just like the FlHT. I think if the Stug E came out earlier it would be devastating for soviet early game. I think the Stug E is a hard unit to balance and integrate into the game. Guess they should have tested it some more!
would it really be devastating though? if they were to lower deployment time to 2cp, the soviets could already have at guns, guards and/or at nades on the field - all of which counter this thing easily. |
But you can choose to not build the building so you can tech to T4 faster. Which is usually a good thing to do if you know your soviet opponent is going for his T4.
I'm not saying the unit doesn't need tweaking, but it is obviously meant to be a stopgap unit if you skip T3.
and what about assault grenadiers and the call in halftack? those are good units in their own right and they're stopgap units too. why can't that be true for the stug e? |
after looking at the stats again i think i know what the developers were going for with this little dude. it looks like its a unit that is designed to work heavily off of RNG. it has the potential to be really effective but it has to deal with random numbers ALONG with battlefield variables to reach that maximum effectiveness. sure 1 stug e is going to have alot going against it, but if you have alot of them they'll have more chances to be real destructive, in theory.
the thing is all this creates is an unreliable unit. why should i ever make something that has a chance to be effective when i can bust out an ostwind that always does its job (RNG wise of course). from it's small size (i think its like 40% chance to be hit at long range) to it's long reload and relativley subpar accuracy, it's a unit that plays heavily on chance.
when massed the rng becomes less of an issue, however these things become way too vulnerable - arty, more micro stress from controlling lots of fragile little tanks, long ranged at units (su85) lurking in the fog of war, more positioning management etc.
all of this can be avoided by building an easier to use, more reliable unit, the ostwind. the stug e just isn't a good alternative. |
Big difference in cost, man. And also, since there were comparisons to a KV-8 comes out fairly late in the game. There should be lots of AT on the field by then. Don't ya think?
... so whats your point?
they're both good choices. not the case with stug e and ostwind. |