sure
nerf AOE and make him shoot circle shape
I like that idea |
What would they be replaced with in their doctrines then?
Bolster Pios. Pios get 5 man option. Only limited to Pios. Not to grens also. Just pios seems like a good idea or replacement. |
I think walking stuka needs currently a decrease in reload time, to have the same time as any other mobile arty vehicle. It is expensive, should be compensated, not made more longer than the others. Even then, it is always such a gamble when shooting. Decrease reload time would be good enough. |
Can the devs implement this by default. It would be highly appreciated by everyone, that I am sure of.
I do not want to download something that keeps getting taken away after each update according to the streamers I have seen. Having to put much time and effort into something that may be only a virus.
I think I would wait for something like this to be a default option in game. |
I think (1) cover bonus for grens it necessary. They take way lesser damage in cover than usual. I think that is good compensation or decrease the accuracy received even more than usual only when behind cover would compensate.
I think this would be a fine adjustment considering how they are more of a defensive unit. Currently allies just blob against wehr easily. Wehr can not ever do that really. So this would be a fine adjustment.
OR
(2) when behind cover, increase damage output by 25% percent, maybe that is too much but to compensate for them being limited to 4 man would make sense.
(if only 1st option) Increase cost of Grens to 250 manpower for first option.
(if only 2nd option) If it were second option, increase cost of Grens to 270 manpower.
Since they would perform better than cons. |
I think it needs a damage buff only. 16 is pretty much a joke considering it has no mg. Make it 20 damage as it was to have it more in action than it currently does. The american AA is currently more useful and does more damage overall. I did not see any reason for Flak Half Track being nerfed in any way it currently is.
20 damage is what it needs. Vets relatively slow too. I think a buff in damage would make it come into more action. Currently its timing is what makes it all the more vulnerable. So a damage buff is necessary. |
I think making them a default unit in HQ would be a nice option. They are not that much of a doctrine unit, considering doctrine units are expected to be usually powerful or of more usefulness. I think making it a default unit would be a great addition to Wehrmacht.
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Buff suppression and decrease crew to either 5 man or 4 man. Depending on how much better the suppression of Maxim is.
I usually use Maxim and it is good. The only thing currently compensating is for its damage output which is much better than Axis MG, specifically damage output.
I still think however that a suppression increase is necessary but I would believe that it would require to decrease the size of the crew in order to make that happen for balancing! |
When I think about it. I still do not think that shared veterancy will do the job. How long has the kubel been like this for.
I think it needs an accuracy buff in order to increase to consistent performance for its sheer weakness. I do think it is too much to ask for considering that it is the easiest unit to kill in game.
I believe maybe both some accuracy and damage increase would do for the Kubel personally. Considering another fact that it is a vehicle that hardly scales later on compared to any unit.
I think these changes would be justified also! |
Just would like to know whether these changes are going to be applied since it does not state that other than what changes are going to be implemented.
So far the version changes which also applies to both the new commanders and default units. I wonder when exactly can we have the default unit changes applied since they seem quite necessary.
Why I say this is because it gives the impression that the changes are implemented or applied but reasons why I believe the changes are not implemented, Panzergrenadiers vet has not changed (timing also), description still the same. Kubel vets still the same and still bad. Ostwind being unchanged, still performs relatively bad. Conscripts getting their 7 man, Maxim and all the other necessary changes.
Have these changes been applied or is it just some implemented ideas that are still under discussion? |