So let's get back on topic, why do people think of the changes that happened in the mod?
Total changes are:
-Now available from the HQ after Battle Phase 1
-Population from 9 to 8
-G43 upgrade from 60 to 25.
-Reinforce time from 8.5 to 7.
-Build time from 34 to 28.
-Infantry Doctrine Combined Arms now a veterancy 1 passive. Medkits removed.
-Combined Arms ability now triggers when near allied vehicle.
-Veterancy 2 now adds +16.7% weapon accuracy.
-Veterancy 3 accuracy bonus from +40% to +20%.
These following changes are simply great! This is simply fair and square. I mean how often does anyone fit them in their current builds. Through this, it will definitely increase diversity rather than always choosing grens which is always the same current build.
I am happy that these changes are coming since it is now more justified. I do agree however that maybe a slight cost reduction as Farlion had mentioned, maybe to 330 or 320 would be good. I am really looking forward to this
I think Stuka is balanced. The rockets hit where it needs to and 100 fuel for OKW is a bit too much mid game to compensate Stuka's effectiveness.
That is true. I do not agree with the price being too much and its current timing. It should be as cheap as the Katusha and become only available last base. Currently in many situations, who would ever use a Walking Stuka for the way it currently performs in comparison. 100 fuel is insane on top of everything else.
Switch Walking Stuka maybe in Mechanized base with some other unit. I hardly use it since I consider it unreliable. I would rather use Katusha and Panzerwerfer since they are better and cheaper. Even a Land Mattress is way better and cheaper. As I have stated, it seems to be the only mobile arty vehcile to get streaks of NO kills. It highly likely due to its loud noise, high predictability , slowest projectile. I dont agree with its price and timing, change that.
It is even terrible against structures, which both Katusha and Panzerwerfer are way better at doing.
We know during in game, we are usually curious as to what bonuses the unit acquires when the person meets a certain veterancy. Often we are only given the description of the bonuses but never do we really know if they either work as intended or perform as much as we had ought it to be.
This can be categorised as a more of wish kind of list thing. I would really appreciate if possible to state the percentage bonus or traits gained in detail rather than a simple plain description. It is kind of annoying when you reach a vet without realising its true potential.
I heard of a download which you can get, descriptions, details and all but is that still reliable, is it outdated?
Maybe it should be a default option in the options menu where you can decide whether or not the player wants to get details and all kinds of information without having to download from an outside source.
Buff its accuracy against infantry should do the job. I think Comet should slightly better against infantry than Panther does.
It is quite funny how Comet has more armour than Panther cuz irl, it is vice versa. It is currently so for balancing reasons I suppose.
British tanks irl were pretty shit to other faction tanks. Hard to say what is the best suit for Comets role. It was infantry focused so it therefore it should perform better against infantry.
Here is my idea. Nerf armour and buff health to the way Panther has. Price should be the same as Panther maybe even less. Comet should be better against infantry than Panther at least. It should be able to combat Panther but Panther should have better chances in winning. Maybe make Comet shoot every 5-6 sec instead, shoot faster than Panther since its barrel is shorter and has worse penetration.
These are kind of my thoughts thus far.
I do think Panther is better than Comet. Comet overall against infantry in my opinion still is better than Panther. The video did show how it performed but in what I have experienced against infantry, Comet is better. Comet against Panther in AT its worse.
If you mean g43s with the same profile as jli upgrade package, this would be absolutely broken, if not the same profile than are you suggesting a replacement for the commander ability?
Also, it is somewhat unfair to compare obers and pgrens, due to tech level difference. Pgrens arrive a lot earlier, imagine obers from OKW T1.
The way I see it, pgrens are useful mostly for protection from enemy infantry or tanks with their shrecks. If you want to use them offensively, you need to support them and have more than 1 squad(or a pio with flamethrower). They become a lot better with Ambush training, since their biggest issue is not being able to safely get to an optimal position to do the damage. Sprint and camo give you a lot of possibilities to use them effectively. The new vet1 ability also helps quite a bit.
Right now I feel like the reason people don't like pgrens is because you have to use them a lot more precisely and carefully than a number of allied cqc infantry, and it is difficult to fit them in a build, due to the need for atleast 3 grens at the start.
G43 profile should be the same as what wehrmacht currently has as a doctrine weapon. NOT THE SAME PROFILE AS JLI,that is OKW.
Pzgrens do come earlier so what does it matter. Should not mean that for that price, should perform any way lesser or lacking in comparison. Sure, timing is a factor but it should not be the case. Everything has to be compared to price and performance. Timing should be independent of those 2 factors.
No wonder many things are unaccounted for because everyone has justified time with their current performance. I am saying that either buff Pzgrens accuracy or RA. Currently both are weaker than Obers accuracy and RA. That is what I am stating.
Should be near but not the same level. Pzgrens should be performing less than Obers but not far lesser than it currently does. That is the point. For its current performance it should be otherwise be 300 manpower. I do not see how it should be 340 manpower at all for the way it currently is.
Here is a simple fix, make Ostruppen default unit. Currently that is the only chance for Wehrmacht.
Instead, give like what brits have "Bolster Infantry Squad" upgrade but for Wehrmacht it should be "Veteran Training" where the OH units performs better overall and decrease RA. This should definitely solve their problems.
Their units are utterly vulnerable currently. 2 SU mines can wipe a squad since each mine guarantees 2 kills. Vulernable to Arty. Yeah, so many complaints and issues. They need compensation like "Veteran Training", they need to perform better for lacking survivability. This applies to all infantry units for Wehrmacht.
Should be an upgrade available after phase 1. Cost the like "Bolster Infantry Squad" 150 manpower and 35 fuel. The ability should give better overall performance and decrease RA. This should be a fix. Fair and square.
Pzgrens currently are an improvement. Though I still believe their RA should be decreased. They still drop like flies. Vet 1 is definitely a good change. Still lacking however utility and anything in comparison to Obersoldaten. It should perform alike for that price. It performs currently worse than Obers (with MG).
OR give them better accuracy over distance should be a fix instead. Buff their overall accuracy instead be a nice change too.
Here is another idea for Veteran Training, kinda revamp Wehrmacht.
Through "Veteran Training" the following should be.
Pios get 5 man.
Grens all get G43, still have the option to get upgrade MG42.
Pzgrens better accuracy over distance and get smoke nade.
To make them perform better is a better compensation than giving them all 5 man.
I do not understand why it cost as much as it currently does. It should be as cheap as the other other like arty vehicles like Katusha.
I personally think Katusha has a better potential squad wipe than Walking Stuka. Walking Stuka can be trash most of the time. That is my opinion. I have had better luck and chances using any other mobile arty
True it is useful against team weapons, but only against team weapons. Maybe even against players that are unaware only. It usually does not guarantee most of the time. Cooldown, takes longer than the others. Highly predictable, always a huge gamble. It is the only mobile arty vehicle that anyone seems to get a STREAK of NO KILLS. This is the worst mobile arty in my opinion. Slow, predictable, huge cooldown. It does have more accuracy than the other but it feels lacking for its current price.
Like what @VIGNASH mentioned. Reload time should be instead 80-90 seconds. Circle radius. 4 projectiles, bigger AOE cuz it is highly predictable.
OR
NERF the complete shit. Make projectiles go faster (Imagine if the projectile shot was as fast as the Sturmtiger but twice as long.) , lower AOE and damage, decrease reload time. Decrease length/area of shots. Make it more it more at a concentrated area.
Wehr mobile arty in my opinion is way better because of several key factors. Element of surprise, quickness, hard to counter and it is deadily. I really dislike Walking Stuka. You feel you do not get much out of that price. It projectile speed is like a falling baloon. It is unrealistic.
When you get kills, it can be devastating but it feels much more rare than compared to Wehr and SU mobile arty which I personally prefer over than the Walking Stuka.
They cost a lot so they do deserve the FG42 by default. It is like saying, Oh, give Shocktroops all bolts actions, make them have upgrade to PPSH.
I think they are fine the way they currently are. They are 4 models only. They drops like flies similarly to Pzgrens when vet 0 or so. They need to vet in order to become durable. I think it is ok the way it is.
They have utility costing ammo. I think it would be utterly ridiculous if they had on top, costing for a weapon upgrade.