So you want to basically give significant buffs to OKW and make it a Neo-Soviet by giving it a LV at t0 alongside the kubel alongside t0 AT and buff Sturmpioneers even further because they already didnt poop on everyone elses starting units and mainline at the start? But then furthermore you want to make Volks cheaper and better Conscripts with PPSH's which are a doctrinal upgrade by giving them mp40s and a sprint. (volks mp40s are superior to ppsh in close range too) And make it cheaper than PPSH's.
On top of that you want to make forward HQ and healing more accessible (another doctrinal only ability for soviets, major for USF, t3? for brits).
To add in the salt u will now get free AT squads on top of ur T0 AT gun and a mobile suppression platform in the form of the flak AND a mg-34.
But that wasnt enough, you want to further make Stuka more accessible in t4 alongside 2 Tank destroyers and a superb medium that competes with 34-85.
Nani the fuck?
E: oh forgot the part where you also want to give Shocktroop grenades to volks on top of the upgrades LMAO
"So you want to basically give significant buffs to OKW and make it a Neo-Soviet by giving it a LV "
No 220 comes like the elite armor doctrin u need at least 35 fuel to get read again
buff Sturmpioneers even further because they already didnt poop on everyone elses starting units and mainline at the start?
Stumrpios are easly get counter buy clown cars,Inf sections and universal carriers from distance I forgot the mention that sturm pio can be easly killed like standart pio squads that is my fault, also they are not cheap to get.
Volks cheaper and better Conscripts with PPSH's which are a doctrinal upgrade by giving them mp40s and a sprint
Mate ppsh cons are deadly but I didnt counter them with mp40s so I couldnt say besides it can be edited to "not op" this is just my idea about okw.In regards of sprint , its for late game ...All that allied long range LMG mania atleast somethng need to make volks mp4s usefull agains them.
On top of that you want to make forward HQ and healing more accessible (another doctrinal only ability for soviets, major for USF, t3? for brits).
Its okw's design mate forfart retreat point, u get huge rısk to put forward ur hq , can be easly countered with allied indirect .
To add in the salt u will now get free AT squads on top of ur T0 AT gun and a mobile suppression platform in the form of the flak AND a mg-34.
That was my experimental idea , Every one whining about ps blob for okw now soviet have ptrs spam allover and no one talking about it. TH squads are expensive and and slow reinforce speed makes them un spammable and also very bad against AI
But that wasnt enough, you want to further make Stuka more accessible in t4 alongside 2 Tank destroyers and a superb medium that competes with 34-85.
Yes stuka needs to replace with obers In my opinion its expensive and getting stuka and td after 120 fuel is hard and also stuka comes to game at the late stages.
In regards of jagdpanzer and su-85; SU-85 have more sight range and mobility than jadg in this case jadgpanzer will move and rotate slow , can easly dmged buy arty,indirect, even mortar, can be easly flanked and have really poorly sight on its own
Nani the fuck?
I get it u play soviets often , This are my ideas and can be change in practice . And again soviets and other factions need this kind of pros vs cons overhaul changes. I am playing all factions but I can say that Soviets kind a best overall faction,ostheer for me mor fun and okw is the most boring one...