Historically, you wouldn't even have actual tanks, you'd have to cope with StuGs alone on the front, while all other working tanks are firmly sitting on defensive line.
Historically, allies wouldn't even need TDs, because planes would take out all relevant armor formations.
Historically of original game design, axis infantry should not have a chance in early game to keep that late game tanks strong.
The game is not historical, the game is balanced.
And yet, changes to ost need to be made extremely precisely, because it would overpower them beyond belief in team games according to balance team...
You have elephants and SCAS, learn to use them.
>Funny.
The game is far more away to be balanced And stop saying its the learn to play issue. Its really just trying to win an argument with unbacked thesis.
Yes historicaly German army had best designed tanks in the world with mostly low qualty metarials because of the resource war, and as I said before Allies can use air power and snares to make that tanks absolete... Germany lost he war because of lack off resources and over extension. Stugs used because of lack of resources and time to make heavy tanks for impracticaly roll over all the time.
Game design "had" Good late game axis tanks and swarming soviet mediums with tds that was relatively balanced.Yeah I remember scout car sniper tactics etc. Had balance problems in the first place too.
Axis inf stil not a chance against allied infantry. theoretically game balance maaaybe good but practicaly lots of abuse happening. And l2p issue is about using this abusive stuff for all sides.
I said historical to just to make a vision about facts , Not for justfy any faction ...I am playing with all factions by the way. Dont use this "you are an axis fan boy" Attitute here.
and also dont derail the subject with this kind of arguments.
60 range TD's is really rewarding for allies with current useless Tiger,KT tactics...