They should keep the iconic 4 man and get armour + "to the last man"
Not going to help against explosives in the least. Also awful idea for a 4 man squad.
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They should keep the iconic 4 man and get armour + "to the last man"
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Not going to help against explosives in the least. Also awful idea for a 4 man squad.
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With armour and to the last man, they'd be strong AI.
Thus it makes sense for explosives to be their weakness.
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They already have good AI. armour and to the last man relies too much on RNG and that's not what they need they need reliability. A damage reduction would give a straight reliable durability buff without loops and hoops and the possibility that they do nothing entirely. Armour adds another dice to them that can still say fuck you if it wants to. Damage reduction is guaranteed.
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Why not get rid of the shrecks and make them a proper anti infantry squad? Might as well give pioneers the shreck upgrade after reaching t2 and doing a side teching upgrade to get the shrecks (say 30 fuel and 100mp or whatever). Then you need to upgrade them for a 60-70 muni upgrade for the pioneers. This would make shrecks a very potent weapon on a very squishy platform (pioneers). Gettin shreck will mean no other upgrades for pioneers.
Perhaps Pgrens could get a combined arms effect when working with light, medium or heavy armor.
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They already have good AI. armour and to the last man relies too much on RNG and that's not what they need they need reliability. A damage reduction would give a straight reliable durability buff without loops and hoops and the possibility that they do nothing entirely. Armour adds another dice to them that can still say fuck you if it wants to. Damage reduction is guaranteed.
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piospam/shreck everywhere.
Posts: 5279
Armor seems to do okay for shocks, and they don't even have good RA with vet like pgrens. Damage Reduction is not great for the game IMO, it fucks with all of our instincts about what damage things should do. I'd rather Rangers not have that ninja RD modifier, and I even wish the Command P4 had a different bonus.
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Shocks have 6 models though so each one won't receive as much fire as any pgren model. The problem with armour is you either notice it or you don't. It could solve all the issues with pgrens one engagement and fail to do anything the next and they still don't have the models to be able to tank that loss and pay it forward.
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I think they should get the Cav Rifle 'Covering Fire' ability.
It trashes the speed and damage of the targeted squad: it's like an infantry version of Button.
It'd give Ostheer something it desperately needs (a non-vehicular counter to CQC infantry like Shocks) without turning PGrens themselves into CQC powerhouses.
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PG 4.0 change is not good
The problem of PG is not build timing
grenadier is more cheap, utility and have long range weapon
just reduce some price and add LMG upgrade (need unlock phase 2)
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Kind of awful change would that be?
Might as well remove them instead of making them grens 1.5
Posts: 5279
so build more gren 1.0
4.0 change is terrible
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