Sturmpios cost 50% extra MP. Therefore, they should repair 50% faster. Otherwise, OKW will fall too far back. MechHQ would be kinda balanced because Sturmpioneer popcap is 9 as opposed to 5 for a pioneer squad.
Currently, MechHQ is the cherry on the top of the most OP repair speeds in the game. With nerfed Sturmpios, everytime you get snared you will have to get back to base to get the snare damage off.
Fair point. I always saw their higher price as a reflection of their combat ability similar to how pios and ukf engineers are better combat units compared to soviet engineers (and therefore more expensive). Thanks for taking the time to clarify