Great write-up. Nicely done.
However, some of the comments do strike me as odd:
These changes will turn the T-70 into a multirole light tank that can take more punishment rather than a short lived squad wiper. The T-70 will be more effective in the late game as flank cover against lone squads thanks to the vet bonuses, and capping options, or as a spotter for the Soviet tank destroyers. The nerfs to its AI capacity will decrease its ability to wipe squads, but the T-70 will still be dangerous after achieving veterancy or if left on the field without a counter.
The changes have not expanded the t70's role in any capacity. It still fulfills the same role(s) it did before.
The t70 had arguably more survivability with the self-repair ability which enabled it to shrug off snares. The ability made it effectively a 400 hp unit for a cost with the bonus of being able to get out of situations where it clearly shouldn't have. To state that it takes more punishment is a bit of a stretch.
The vet bonuses do not improve its lethality (rightfully so) beyond what it was, unless I somehow missed to recognise that in game (WBP 1.9), ergo the t70 will not be more effective against lone squads (also rightfully so). The comment about its improved effectiveness seems particularly weird since it's contradicted by the sentence that follows it.
Last but not least, the capping option (no s) is not a new feature and has always been there. The thing that has changed is that its usability has been improved due to the fact that it is now triggered by the spotting mode button where it required the two to be activated separately in the past.
In summation, none of the changes have made the t70 a superior late game unit compared to the old version or have expanded its intended use (role). It is however more predictable (consistent), both for the user and the person facing it, in its damage output and less of a squad wiper, which was the point of the changes. This might be worth to point out.
The USF now really needs to rely on combined arms to see great success. The Lt. tier vehicles have been buffed to be useful, and the Axis units returning to a balanced state. Players will now have to choose whether to go for a Lt. or Cpt. depending on the situation, but I would say the Cpt. will still be the go-to as it contains the ATG, which is essential for most games. Removing the double LMGs from the weapon racks and reducing received acc is a nice way of reducing the effectiveness of blobbed Riflemen.
None of the tier 1 vehicles have seen buffs. The m20 stayed pretty much the same and the m15 was nerfed. I think what was intended here, was to point out that these vehicles might have been potentially made more attractive due to the nerfs to the stuart and the usability changes.
To continue, the Raketenwerfer was just a shadow of any other ATG in the game. With its ground-shooting fetish removed so it'll actually hit stuff, its value is greatly increases.
The raketten remains largely the same when it comes to its accuracy. The bugfix that resolves the issue of permanent penalties to accuracy if crew members die to suppression units, won't have much effect on the overall performance. If there was a ground-shooting "fetish", it will still be present after the patch
These are extremely nit-picky, but they seem quite odd to me.
Thanks for the great read and all the work that went into this.